HF4A 22-23 - Altruism Cooperative (1)

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For games 22 and 23, I invited someone from the code study slack group who expressed interest in the game. He had not ever played High Frontier before, but had played other heavier games such as Twilight Imperium. So he wasn't overly intimidated by the length or complexity. Since I have a pretty good grip on the rules for the core game, I felt we could make a decent showing.

He came by at 11:00 and we set up a simple Space Diamonds (Game 7 for me) variant using rockets so he could get a handle on the fuel strip. I don't recall who won this one, not really important.

Then we set up Altruism for cooperative play. The main thing with Altruism is that patent cost depend on the solar cycle, and supports are not included with the patents. Hence, we spent the first cycle scooping up as many patents as possible. We did get ourselves into a bind during a lot of cycle 2 as I ended up with a really crap rocket, as it turns out I sold the wrong reactor back in a Free Market and lost the thrust mods I needed. In any case, because cooperative play, with Negotiation, we worked out some decent stacks for each other and managed to do really well at the end. The final score was 82 points, with every spectral type having a factory, colonists on most of them and a total of 12 glory points. Each of scored over 30 points, so it counts as a win.

Since he had watched some rules videos before hand, I was able to explain everything pretty easily. It was still a pretty leisurely game and we wrapped up around 6 pm.

Game state at end of 4 cycles


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