HF4A 12 - CEO (5)

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Another round of CEO, this time with some modifications to the rules as written. Namely, I'm going to keep it at 1 Aqua to select patents, and I'm going to pull supports as well. I'm going to play with Module 0 politics, so will be going 5 rounds. I have several goals for this game:

  1. Get 3 different spectral factories work so that production can move from LEO.

The goal for the game is getting 3 different spectral type factories working, and getting most production moved out of LEO. That is, having mostly black cards in play.

I'm playing the ESA Space Unionists this game, crew F with the powersat privilege.

Note: this game started on July 12, 2021.

Turn 1

Operation, Research:

  • Nuclear Drill Robonaut
  • D-T Gun Fusion Reactor

Event: Pad explosion for no effect.

Turn 2

Operation, Research:

  • Black body Pumped Laser Robonaut
  • Mini-Mag RF Paul Trap Reactor
  • Magnetocaloric Refrigerator Radiator

Turn 3

Operation, Boost Black Body robonaut to LEO.

Event: Glitch for no effect.

Turn 4

Operation, Free Market: Mini-Mag Reactor.

Turn 5

Operation: Research: Heat Sink Fountain Radiator.

Event: Budget Cuts, discard Nuclear Drill Robonaut.

Turn 6

Operation, Research: Photon Heliogyra Thruster.

Turn 7

Free Action: discard Magnetocaloric Radiator.

Operation, Research:

  • Project Orion Reactor
  • Dialetric X-ray Window

Event: Inspiration.

I am not doing well at this game so far, I'm really thrashing around trying to figure out what my plan is going to be.

Turn 8

Last turn's research was a waste given the Inspiration event turned up the Ablative Plate thruster, which I intend on using. Hence, going to free action discard back to 3 cards.

Free Action: discard Project Orion and Dialetric X-ray Window.

Operation, Research: Ablative Plate thruster.

This is a good one as it will synergize really well with DT-Gun Fusion reactor.

Turn 9

Operation: Boost Photon Heliogyra, thruster and reactor.

Event: Inspiration.

Turn 10

Operation: Research Basalt Fiber Spinning Refinery.

I now have a stack which can get me all over the place. I just need to be able to fuel it now.

I can get to the Karin Cluster with two burns using the Venus Flyby, except I don't have the right generator. Crap. I'm going to see about milling the patent deck for one. Crap. I can collect monies though. Gonna wait until next turn to avoid the belt roll penalty.

Free Action: build a rocket with the Photon Heliogyra and the Crew card. It has mass 1, which gives +2 thrust, plus Powersat for another +1 thrust, total 3 thrust. Should be immune to belt rolls as long as it's not flying in Red season.

Turn 11

Movement: Burn through Cycler -> GEO -> L2 -> Venus Flyby -> Earth Ring Burn -> Mars Ring Burn -> Yarkowsky Swarm (roll FINAO 3) -> Karin B. This yeilds the Ceres Glory chit.

Operation, Research: Atomic Layer Deposition refinery and Cascade Thermoacoustic Generator.

Event: 5, Anarchy, faction privilege suspended, which sucks real bad as I don't have a way to get home now. Purge roll 1.

Turn 12

Operation, Fund Raise, delegate to Centrist. Seniority disk to Honor.

Free Action: Decommission, new Crew in LEO, will need to Boost the sail. This really sucks, it's going to cost a turn, maybe 2 turns to get boosted and back underway.

Seniority

Board Meeting: need 0, have 0, all good.

Turn 13

Operation, Boost: Sail.

Movement: LEO to Didymos is 2 burns, land for Glory chit.

Event: roll 5 Anarchy, whatever, already there.

Turn 14

Operation: Fund Raise, move Active Law to Freedom.

Movement: Move to L4.

Turn 15

Operation, Free Market, sell 2 cards for 5.

Movement: crew back to LEO, Glory chit flipped.

Event: Inspiration.

Turn 16

Operation, Research refinery and reactor.

Movement: 3 burns gets me to Apophis.

Free Action: Glory chit.

Turn 17

Movement: From Apophis back to LEO, glory chit flips. 5 VPs and I'll need 8 to survive the board meeting. Just making some claims should be able to do it, provided I get the next chit.

Operation, Research: refinery and generator.

Event: Budget cuts.

Turn 18

Free Action: discard Refinery.

Operation, Research: Ericsson Engine generator.

Movement: I can get to Hathor in 3 burns and a pivot, roll 6 for hazard, all good.

Free Action: Glory chit. Free Action: Cargo Transfer, outpost on Hathor.

Turn 19

Operation: Fund Raise, delegate to Honor, Law to Centrist.

Event: Solar Flare, no effect for me at the moment.

Turn 20

Operation: Boost, pay 5.

Free Action: Outpost on Hathor to rocket.

Movement: Hathor to Leo, 4 burns, Glory chit flips.

Turn 21

Fund Raise: +4 Aqua.

Event: Inspiration.

Turn 22

Free Action: Cargo Transfer, fuel up.

Movement: Move to the Hohmann next to Vesta.

Turn 23

Movement: Vesta Family Lagrange.

Operation, Prospect: Vesta is successful of course, roll 5 4 for Eichsfeldia.

Event: Inspiration.

Rant: In all the games I've played of High Frontier, either 3rd Edition or 4th Edition, I cannot recall ever passing a size roll. Not ever, not even once.

Turn 24

Movement: Land on Eichsfeldia.

Operation: Industrialize.

Free Action: Colonize.

Seniority

Board Meeting: 1 disk down, need 8 KPIs, have 22, so I'm clear for the next year. The follow on target is going to be 30 with 3 disks on Year 48, which I should be able to get with Industrialiing Vesta. Then it's going to get a bit harder. I'm going to put all the Seniority disks on Honor, this will help VP count.

For the next cycle, I want to be in position to Industrialize/Colonize Vesta. I'm going to need 30 VPs to pass the next meeting, and that will do it. For the last cycle I need 44 by the end of the last cycle, which would produce a win.

It's going to be interesting to see how this works as the number of Factories goes up, the number of Delegates will be limited.

I can play the solo rules to get a free boost, which is important for needing to boost 9 mass. That would take most of a cycle to accumulate. Free boost is Individuality, so I need to do a Fund Raise and move the Active Law that direction. I'll get some Aqua out of it though, which is good.

Sequence:

  1. Fund Raise, move AL to Individuality.
  2. Boost, Lobby in case of Pad Explosion.
  3. Can it be fueled and move on this turn? What happens if Anarchy? I'll lose 1 thrust from Powersat Faction privilege. Will this matter? It would put me behind one or two turns.

Turn 25

Operation: Fund Raise, delegate to Individuality, Active Law to Individuality.

Event: Anarchy, no PowerSat, purge 6 which is Individuality. That sucks, will need to do another Fund Raise.

Rereading 03. Law Activation, I think I misplayed it above, so the upshot is about the same, I'll be able to boost next turn.

Turn 26

Operation: Fund Raise, 1 Aqua, delegate to Individuality, Active Law to Individuality.

Turn 27

Operation, Boost: almost all of it.

Free Action: Cargo Transfer, build rocket. Free Action: Fuel with 2 Aqua.

Movement to Hohmann next to Vesta.

Event: Pad Explosion, Photon Heliogyra back to hand.

Turn 28

Movement: 1 Burn to Vesta Family Lagrange.

Free Action: Cargo Transfer to split the rocket, build Outpost 2 with thruster and Radiator.

Operation, Boost: sail.

Turn 29

Movement: Land on Vesta.

Operation, Industrialize.

Free Action: Build Colony.

Event: Budget Cuts, discard Photon Tether Rectenna.

Turn 30

Right now I have 32 VPs. I need 44 to get through the next cycle after this one. I can get 12 with another colony and Glory chit, as long as it's a new spectral type. I'm going to to Ganymede, spectral type S. I'm going to do it by building C and V cards and flying them out from Vesta, if possible.

Free Action: discard refinery and generator.

Operation, Research: ISRU Sabatieur refinery.

Turn 31

Free Action: decommission Outpost 2.

Operation: ET Produce thruster.

Event: Pad Explosion sail to hand.

Turn 32

The black cards are a whole new game.

Operation: Boost everything to LEO, free in Individuality.

Turn 33

Operation, Research: Rankine Generator.

Event: Glitch on Vesta thruster.

Turn 34

Operation: Research: In Core Thermionic Generator.

Turn 35

Operation, Research: Salt-cooled Reflux radiator.

Event: Inspiration.

Turn 36

Operation, Factory-Refuel: Vesta.

Seniority

This next cycle is going to be chancy.

With 5 Thrust, I can get to Titan in 2 turns, and I really need to do this before Red season starts.

I have 12 turns left: Here are the operations I need to do:

  • 1 Delivery Operations.
  • 1 Boost
  • 2 Fund Raise

But I could lobby to net +3 FTs right now.

In order:

  1. Delivery, as there is a glitch trigger on this, but the it's 8 Rad-Hard, so that's not an issue. Then do a Lobby operation on Honor to net +3.

  2. Boost and move to Lagrange Burn before Jupiter Flyby.

  3. Fund Raise into Centrist, move delegate to Honor, move Active Law to Honor. Free Actions?

Now I need to Fund Raise 3 times for FINAO. This is fine as I can fly in the Saturn Zone during Red season without worrying about Rad-Hardness, all of my components will pass the roll automatically. This means I can stop on a Hohmann and Fund Raise until I have enough FT to pass FINAO.

The last thing is whether the event roll goes into Anarchy which would cost me a whole turn of movement. I could do a fund raise on that and Lobby Pad Explosion if it happens.

Turn 37

Operation, Delivery: Ablative Nozzle thruster to LEO.

Event: Anarchy, exactly the result I did not want. No big deal, I'll just Fund Raise next turn instead, and hope I don't get a Pad Explosion. Purge roll 2 3. (I think this wouldn't have mattered in the end, I should have had enough slack to be able to get all the way to Titan in time to build a colony.

Turn 38

Operation: Boost.

Free Action: Lobby, pay 1 to net +3 Aqua. Free Action: Cargo Transfer build rocket and fuel. Thrust is 3 + 1 Reactor + 1 PowerSat + 1 Afterburn - 1 Transport class = 5. This is actually 5 Thrust per Anarchy loss of Faction Privilege.

I could move this turn, but it wouldn't benefit me, and I'm not risking a pad explosion until next turn, so no big deal.

Turn 39

Operation, Fund Raise: delegate to Honor, move Active Law to Honor.

Movement: move to Lagrange Burn right before Jupiter on the green line. Earth belt roll 1 - 5 thrust = -4 < all rad hardness. Good to go.

Event: Glitch, no effect.

Turn 40

Movement: I need to move somewhere where I can hang out and build Aqua for FINAO. This would be the second green Hohmann past the Jupiter Flyby.

Operation, Fund Raise: 7 Aqua total.

Turn 41

Movement: Advance to next Hohmann.

Operation: Fund Raise: 11 Aqua total.

Event: Inspiration.

Turn 42

Operation, Fund Raise: 15 Aqua total.

Movement: 2 burns through next Hohmann, which is the last Hohmann before Saturn, then 2 belt rolls 1, 3 both pass, 12 Aqua for FINAO and land on Titan site Ontario Lacus. Here's a photo from Wikipedia:

Ontario Lacus

Note: Because Titan is an Atmospheric site, the Raygun cannot Prospect from the adjacent site LTO.

Turn 43

Operation, Prospect: automatic claim for Titan's size.

Event: Inspiration.

Turn 44

Operation, Industrialize: Factory on Titan.

Free Action: Build Colony on Titan. Victory Points:

  • 9 for stuff on the map
  • 24 for Factories
  • 7 Glory
  • 3 Delegates
  • 1 Astrobiology
  • total: 44

Adding a rocket is 45 getting past the last Board Meeting for a win.

Not sure what I want to do at this point. Maybe make more black cards. While I just Industrialized a D site, there aren't any D cards at the top of the patent deck at the moment. Maybe prospect some S sites.

In any case, decommission everything.

Turn 45

Operation, ET Produce thruster on Vesta.

Event: Solar Flare for no effect.

Turn 46

Operation, ET Produce Radiator on Eichsfeldia.

I have this nagging suspicion that I should be doing Free Actions as well, but I can't think of anything I could do.

Turn 47

Operation, Factory-Refuel on Eichsfeldia.

Event: Inspiration.

Turn 48

Operation, Delivery: thruster to LEO.

Seniority

As noted above:

  • 9 for stuff on the map
  • 24 for Factories
  • 8 Glory
  • 3 Delegates
  • 1 Astrobiology
  • total: 45

Since I only needed 30, I'm good to go. For the last cycle, I'm going to attempt the Uranus Aerostat. I should be able to do it.

Turn 49

Operation, Fund Raise: 8 Aqua total.

Event: Inspiration.

Turn 50

Operation, Fund Raise: 12 Aqua total.

Turn 51

Operation: Delivery radiator.

Event: Pad explosion, don't care, decommission the Sail.

Turn 52

Operation, Boost: everything, costs 4.

Free Action: assemble rocket, charge afterburner. Free Action: fuel with 3 tanks. Dry mass 5. Wet mass 8.

Turn 53

Operation: Fund Raise.

Free Action: Fuel to wet mass 11.

Movement: Green band through Jupiter Flyby.

Event: Budget Cuts.

Turn 54

Operation: Fund Raise.

Move: Towards Neptune now.

Turn 55

Operation: Fund Raise.

Move: continue on zig zags.

Event: Solar Flare, don't care too far from Sun.

Turn 56

Operation: Fund Raise.

Move: I get 8 burns total which lets me land on the aerostat. Sadly, I can't claim it as I don't have low enough ISRU, and I can't even refuel here. This was a bad trip.

Alternatively, I could move the other way and prospect some smaller sites, which all busted on me, because I don't believe I've ever had a successful prospect roll.

In any case, I get the glory chit for landing, and I'll leave the rocket on the map, and just Fund Raise until the game runs out.

Calling the game here as a win with 47 VPs.

AAR

This is definitely an asterisk win. I modified a Prospect roll and a Purge roll because I want to see how the game plays out with black cards and operating in the zones past the Ceres Zone. Also, I did the 1 Aqua for patent with supports. That said, I think I'm getting enough of the hang of it where I can plan around bad luck rolls, or even remediate when they happen.

It seems to me that once a basic, workable rocket stack is put together, it's not terribly difficult to refine it as you go.

Here's the stacks I used:

White stack

This stack weighs in at 5 mass, producing 6 thrust with 1/2 step of fuel for each burn. It does need a powersat to push, but it's still pretty healthy 5 thrust without it.

Black stack




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