LotR 173 - The Lonely Mountain (2)

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First play location locked on round 4. Let's try again using the same deck. I'm not sure the deck can even beat this quest, but it's worth playing a couple of times to see how it operates.

Initial (mulliganed) hand:

  1. Protector of Lorien
  2. Dwarven Tomb
  3. Veteran Axehand
  4. Stand and Fight
  5. Stand and Fight
  6. Erebor Hammersmith

Not a really great hand I don't think. At least I can get 2 allies out next turn, then card draw starting turn 3.

Round 1

  1. Resource: 4, draw A Test of Will
  2. Planning: Bilbo for Magic Ring, and Sting. Threat 28. Protector of Lorien on Bilbo.
  3. Quest: Ori, Oin, Bilbo for 6 Will, draw Western Slopes, net 0 progress, discard Stand and Fight to make one progress. I can make a burgle attempt.
    • Discard from the encounter deck until a burgle effect is revealed: Western Slopes: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.
    • Reveal…Gandalf! Try again…Zigil Miner.
    • Discard Stand and Fight and Dwarven Tomb. I got some kind of lucky here, no doubt about it.

Now the text on Stage 2B states players may (emphasis added) move to Stage 3; it doesn't say must. Hence I can stall for a little bit. 4. Travel: Western Slopes. 5. Encounter: none. 6. Combat: none. 7. Refresh: Threat 29.

Round 2

  1. Resource: 6, draw Song of Travel.
  2. Planning: Play Thror's Golden Cup on Gimli then add to Victory display and draw Boots from Erebor, Dwarven Tomb, and Dwalin. Boots from Erebor on Gimli. Play Veteran Axehand.
  3. Quest: Ori, Bilbo, draw The Great Hall, Threat 33.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 34.

Round 3

  1. Resource: 8, draw A Test of Will.
  2. Planning: play Erebor Hammersmith.
  3. Quest: Ori, Oin, Bilbo, Erebor Hammersmith for 7, draw Pretending to Sleep, which surges Belching Fire. For Pretending to Sleep, I'm going to spend 2 Pipe and stay where I am. Smaug makes an immediate attack on Gimli, no shadow card, Gimli takes 4 hits. Threat 35.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 36.

Round 4

  1. Resource: 9, draw Zigil Miner x 2.
  2. Planning: play Zigil Miner and Dwalin.
  3. Quest: Ori, Oin, Bilbo, Gimli for 8 Will, draw Known to an Ounce, which I'm canceling with A Test of Will. Threat 39. Going into lock.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 40.

Round 5

  1. Resource: 8, draw Miner of the Iron Hills, Quick Strike.
  2. Planning: Song of Travel on Gimli.
  3. Quest: Gimli, Ori, Oin, Bilbo, draw Pretending to Sleep, surge Fighting Among Friends. Spend 2 Pipe to not go to Stage 4; remove Gimli and Ori from quest, 4 Will against 9 Threat, which results in 45 Threat, and I'm calling it here.

AAR

I'm going to need more location control in this deck, even on Turn 2 I'm looking at location lock with 4 threat The Great Hall coming out. Secret Paths, or Strider's Path would help here, I could swap it with Western Slopes.

I need Citadel Plate back so Gimli can soak up a couple of rounds of dragon damage, and deal a bunch of it back out.

This is also looking like Dain needs to be brought in, otherwise just not getting the quest mojo necessary to stay out of location lock.


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