Lord of the Rings 126, 127 - Journey Along the Anduin 11

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Trying the Elrond/Vilya deck again.

Initial hand:

  1. Vilya
  2. Light of Valinor
  3. Self-preservation
  4. Unexpected Courage
  5. Imladris Stargazer
  6. Fili

Encounter: Goblin Sniper and Hill Troll.

Round 1

  1. Resource: 3, draw Northern Tracker
  2. Planning: none, this could be gruesome.
  3. Quest: Eowyn, draw second Hill Troll. Scoop.

Let's try it again with the Rohan deck.

Game 127, Journey Along the Anduin 12

Initial hand:

  1. Path of Need
  2. A Test of Will
  3. Stand and Fight
  4. Snowbourn Scout
  5. Hasty Stroke
  6. The Riddermark's Finest

Encounter: Misty Mountain Goblins.

Round 1

  1. Resource: 3, draw Valiant Sacrifice.
  2. Planning: none.
  3. Quest: Theodred, Eowyn, draw The East Bight, net +2 Progress on quest.
  4. Travel: The East Bight.
  5. Encounter: Misty Mountain Goblins.
  6. Combat: Dunhere defends, shadow Gladden Fields for no effect. Dunhere takes 1 hit.
  7. Refresh: Threat 26.

Not bad. Not dead yet at least.

Round 2

  1. Resource: 7, draw Valiant Sacrifice.
  2. Planning: Snowbourn Scout.
  3. Quest: Eowyn, Theodred, draw Dol Guldur Orcs.
  4. Travel: none.
  5. Encounter: Dol Guldur Orcs.
  6. Combat: Snowbourn defends Misty Mountain Goblins, shadow Necromancer's Reach for no effect, Snowbourn Scout is dead, play Valiant Sacrifice and draw West Road Traveler and Stand and Fight. Dunhere defends Dol Guldur Orcs, shadow Wargs for +1 attack, Dunhere takes 2 hits.
  7. Refresh: Threat 27.

Round 3

  1. Resource: 9, draw Ride to Ruin.
  2. Planning: play The Riddermark's Finest and West Road Traveler.
  3. Quest: Eowyn, draw The Brown Lands which is Threat 5, and that's almost surely the game as I now have Threat 30.
  4. Travel:
  5. Encounter:
  6. Combat:
  7. Refresh: Threat

Scooping again. Bummer.


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