LotR 111 - Shadow and Flame (2)
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Taking a second crack at Shadow and Flame with my trusty Deeds of Dwarves deck.
I do not believe it will work any better than the first crack, but if I can get 3 rounds in, that would be very interesting.
Initial hand:
- Narvi's Belt
- Parting Gifts
- Untroubled by Darkness
- Durin's Song
- Longbeard Map-Maker
- Forest Snare
The initial encounter card is only Durin's Bane. I believe I played it wrong the first game, by adding one more encounter to the solo setup. No wonder I only went two rounds that game, and why I think I can get three rounds this game.
Round 1
- Resource: 3, draw Untroubled by Darkness.
- Planning: none, save everything for now.
- Quest: Ori, Thorin and draw Goblin Swordsman. Net +2 Progress.
- Travel: none.
- Encounter: none
- Combat: none
- Refresh: Threat 1
Ok, this is a bummer as Durin's Bane triggers on Threat 1 or above. If it was Threat 2 or above, I could conceivably get another round out of it. How can threat be controlled with the current card pool? Need to do a lot of card reading.
Anyway, on to the next round.
Round 2
- Resource: 6, draw Narvi's Belt.
- Planning: Play Narvi's Belt on Thorin. This is where I need loads of low cost allies to help absorb the upcoming blows from Durin's Bane.
- Quest: Thorin, Ori, draw Chance Encounter. Since there are no enemies in the discard pile, Surge for Goblin Swordsman for net +1 Progress.
- Travel: none.
- Encounter: none.
- Combat: Durin's Bane with Thorin defending, shadow Fiery Sword, great to get that out of the Encounter deck so early! Not that it matters, Thorin is killed with 5 hits.
- Refresh: Threat 2.
I'm calling this game here and going back to the deckbuilding board.