More Jump Drive (2, 3)

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Laid out some Jump Drive for some solo playing to get good at it. The game plays really fast.

Game 2: 51 to 7. They key was focusing on card pull early on. The hand that didn't get early card pull never got any traction.

Game 3: 64 to 62, much better. The loser had an initial lead, but the winner had 2 Galactic Trendsetters in hand and picked up a third, which made it a no brainer at 18 points per round once all three are on the table.


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