Vietnam Solitaire 12

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Another go at Vietname Solitaire, original rules, going to try to learn more about the game, or relearn as the case may be. It would be good to write a strategy article at some point.

Every time I play this, I seem to turn up a rule I either 1. haven't been playing, or 2. a rule I've forgotten. We'll see how it goes this time.

Turn 1

A. Roll for Trail Counters: Roll 2, 6, place Trail counter in Cambodia 6.

B. Attack Trail areas: B-52 * Cambodia 6, roll 6, fail. * Hanoi, roll 1, remove.

C. Raise/Move US/ARVN Forces: AirCav in Hue-6 and Mekong-3-4, ARVN in Hue-3-4.

D. US/ARVN Combat: Pass.

E. Place NVA/VC Units: VC in Cu Chi-3-4, NVA in Hue-3-4, Mekong-3-4.

F. Insurgency Combat: Mekong; ARVN and NVA lost. VC win in Cu Chi.

G. NVA/VC Offensive: NVA offensive in Highlands, Both lost.

H. AirCav Redeployment: Move to Cu Chi.

I. Scoring, Victory Check and Events Roll: +2 for lost ARVN units.

PP: 12.

Roll 2 for 4, no GB or B52 attacks next turn.

Turn 2

A. Roll for Trail Counters: Roll 2, 3, add Trail counter to Laos 3.

B. Attack Trail areas: None.

C. Raise/Move US/ARVN Forces: 3 US and 4 ARVN, which are placed to help ensure casualties are soaked up instead of eliminating US units.

D. US/ARVN Combat: Pass.

E. Place NVA/VC Units: VC into Highlands-5, NVA into Hue-3-4 and Highlands-3-4.

F. Insurgency Combat: ARVN prevails in Hue-3-4. Lose ARVN and NVA in Cu Chi.

G. NVA/VC Offensive: Hue, NVA prevails.

H. AirCav Redeployment: Redeploy to Hue.

I. Scoring, Victory Check and Events Roll:

Three ARVN eliminated which puts PP at 14, which is a loss. Bummer.

AAR

I'm not sure I've been playing this correctly in the past, as I don't recall losing points for lost ARVN. That's going to change how I play the game a bit going forward. In this game, I think I needed to get 1 less US on the map, in favor of one more ARVN. That could have tipped a battle enough to not lose, while still allowing a US build up.


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