LotR 80 - Into the Pit (10)

Not a great dwarf deck, but I’m trying to play progression style, and I’m not using the dwarves from the Hobbit sagas.

Initial hand:

  1. Longbeard Orc Slayer
  2. Ancestral Knowledge
  3. Unexpected Courage
  4. Gandalf
  5. A Test of Will
  6. West Road Traveler

Initial encounter: Goblin Follower. That’s going to be tough.

Round 1

  1. Resource: 3, draw Feint.
  2. Planning: none
  3. Quest: none.
  4. Travel: none.
  5. Encounter: Goblin Follower.
  6. Combat: Play Feint to prevent Goblin Follower attack, shadow is Goblin Swordsman, which would normally put the Goblin Follower back in the staging area, but since I played Feint, I don’t think this happens, see related page in FAQ. Dwalin and Thalin attack for +6 with the Dain bonus to kill Goblin Follower, Threat 28.
  7. Refresh: Threat 29.

A good first round.

Round 2

  1. Resource: 5, draw Protector of Lórien.
  2. Planning: play Unexpected Courage on Dwalin.
  3. Quest: Thalin, Dwalin draw Goblin Swordsman net +3 on East-Gate.
  4. Travel: none.
  5. Encounter: Goblin Swordsman.
  6. Combat: Dain defends, shadow Watchful Eyes for no effect. Dwalin swings for 2 and kills Goblin Swordsman, Threat 27.
  7. Refresh: Threat 28.

Nice. This is how it’s supposed to work. Let’s see if we can clear East Gate next.

Round 3

  1. Resource: 6, draw Zigil Miner.
  2. Planning: play Gandalf for Threat 23.
  3. Quest: Thalin, Dwalin, Gandalf draw Branching Paths net +6 Progress clearing East-Gate with 2 P on Entering the Mines.
  4. Travel: First Hall.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 29.

Round 4

  1. Resource: 4, draw Erebor Record Keeper.
  2. Planning: none.
  3. Quest: Thalin and Dwalin, draw Fouled Well, net 0 on quest, this is not good, I’m on track for location lock now.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 30.

Round 5

  1. Resource: 7, draw Zigil Miner.
  2. Planning: play Zigil Miner.
  3. Quest: Thalin, Dwalin and Zigil Miner, draw Goblin Swordsman.
  4. Travel: none.
  5. Encounter: Goblin Swordsman.
  6. Combat: Dain defend Goblin Swordsman, draw shadow Sudden Pitfall which discard Dain from play. Game over.
  7. Refresh: Threat.

In 5 games, I’ve drawn the single card Sudden Pitfall twice, both times ending the game.