LotR 60 - Return to Mirkwood (3)

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After a several month hiatus, trying Return to Mirkwood again, and again with Beorn's Path 9 Return to Mirkwood deck. This will be an interesting game in part because this is a hard quest for anyone, and especially so me as I haven't played it for quite a while, and haven't even played this game in a while.

Initial hand:

  1. The Eagles Are Coming!
  2. Escort from Edoras
  3. Vassal of the Windlord
  4. Unexpected Courage
  5. Gondorian Spearman
  6. Song of Travel

I like this one well enough, no mulligan.

The initial Encounter draw is The Spider's Ring. Not too bad.

Round 1

  1. Resource: 3, draw Ancient Mathom.
  2. Planning: Song of Travel on Thalin, Unexpected Courage on Gimli.
  3. Quest: Eowyn, Thalin, Gimli, draw Marsh Adder for net +1 on Quest.
  4. Travel: The Spider's Ring.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 29 + 1 + 3 = 33.

Round 2

  1. Resource: 3, draw Song of Travel.
  2. Planning: Eagles are coming to find Winged Guardian and another Eagles are coming. Ancient Mathom on Spider's Ring.
  3. Quest: Eowyn and discard extra Song of Travel, Gimli, Thalin for 8, draw Wood Elf Path for net +4. Spider's Ring is cleared, draw Swift Strike, Gandalf and Escort from Edoras.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 37.

Round 3

  1. Resource: 5, draw The Galadhrim's Greetings.
  2. Planning: The Galadhrim's Greeting to get Threat back down to 31. The Eagles Are Coming!
  3. Quest: Eowyn, Gimli, Thalin, draw Hill Troll. That's bad. Net +2 Progress.
  4. Travel: none.
  5. Encounter: Hill Troll.
  6. Combat: Ready Gimli. Draw Shadow Gollum's Anguish, Threat 35, Gimli takes 4 hits.
  7. Refresh: Threat 39.

Round 4

  1. Resource: 6, draw Vassal of the Windlord.
  2. Planning: Gondorian Spearman and Vassal of the Windlord.
  3. Quest: Eowyn, Thalin, draw Mirkwood Bats but killed from Thalin before surging. Awesome! Net +2 Progress.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Hill Troll defended by Gondorian Spearman, add 1 hit, draw Attercop Attercop for Shadow card (Yes!). Vassal of Windlord and Gimli for net 6 damage, Gimli readies with Unexpected Courage to swing for another +3 hits for the kill.
  7. Refresh: Threat 43.

Round 5

  1. Resource: 6, draw Song of Travel.
  2. Planning: Winged Guardian, Vassal of the Windlord, Escort from Edoras.
  3. Quest: Eowyn w/ Song of Travel, Thalin, Escort from Edoras for 10, draw The East Bight. Net +5 to clear "Through the Forest."
  4. Travel: East Bight is mandatory.
  5. Encounter: Marsh Adder.
  6. Combat: Winged Guardian defends, Shadow is Morkwood Bats, no effect, 3 hits on Winged Guardian pay 1 to keep in play. Gimli swings once for 6 to put 5 hits, the refresh for another 5 hits, Marsh Adder is toast. Threat 44 from Marsh Adder.
  7. Refresh: Threat 48.

I think I messed up on Threat control, I should have brought in Gandalf this turn to reduce threat, as I won't have enough Resource to bring him in next turn. If I don't draw and play Galadhrim's Greetings, the game is over.

Round 6

  1. Resource: 3, draw Eagles of the Misty Mountains. Too little too late.
  2. Planning: none.
  3. Quest: Eowyn, Thalin, draw Great Forest Web, net +2 P on East Bight.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 52, game over.

This wasn't bad. The key to this scenario really is resource management, as there just aren't quite enough resources to keep threat under control.


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