LotR 51 - Into the Pit (1)
Tags
Using the basic trisphere deck just to get started on Into the Pit as I'm kind of bored with Escape from Dol Guldur, and Return to Mirkwood has a reputation almost as bad for solo play. So Khazad Dum here we come. At some point I'll put together a pure dwarf deck for the Khazad Dum quests, but not today.
Initial hand:
- Stand and Fight
- Snowbourn Scout
- Gandalf
- Gandalf
- Sneak Attack
- Gleowine
Not a great hand maybe, but let's see how it works.
Round 1
- Resource: 3, draw Guard of the Citadel.
- Planning: none.
- Quest: Eowyn, Theodred, Beravor draw Zigil Mineshaft, threat 5, so 0 net progress on East Gate. Play Sneak Attack with Gandalf for Threat 22, +4 P on East Gate.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 23.
Round 2
- Resource: 6, draw Snowbourn Scout.
- Planning: play Snowbourn Scout with P on Zigil. Play Gandalf for Threat 18.
- Quest: Theodred, Eowyn, Gandalf, Beravor for Will 11, draw Dark and Dreadful, 1 D to everyone. Net 4 which clears East Gate.
- Travel: First Hall, Threat 21.
- Encounter: none.
- Combat: none.
- Refresh: Threat 22.
Round 3
- Resource: 4, draw Dwarben Tomb.
- Planning: play Snowbourn Scout.
- Quest: Eowyn, Theodred, Beravor for 6 Will, draw Crumbling Ruin, which discards one of my Snowbourn Scouts. Now I have an Action Window after revealing, before Quest resolution, so I'm going to spend 1 and use Stand and Fight to bring this Snowbourn Scout back into play, which will add one more P to Zigil. Now I'm going to spend 3 Threat to clear Zigil Mineshaft from staging. This puts me at Threat 25. That clears First Hall and puts 2 more on Entering the Mines.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 26.
I need to get the card drawing going.
Round 4
- Resource: 6, draw A Test of Will.
- Planning: play Gleowine and Guard of Citadel.
- Quest: Eowyn, Theodred, Guard of Citadel for 7 Will, draw Signs of Conflict Doom 2 for Threat 28 and surge Signs of Conflict Threat 30 and surge Stairs of Nain. Dang. So much for threat control. Net 3 P to clear Bridge of Khazad Dum.
- Travel: Goblin Tunnels, too risky to leave it there. Beravor draws Will of the West and Forest Snare.
- Encounter: none.
- Combat: none.
- Refresh: Threat 31.
If I hadn't run my threat very low at the beginning, I'd be close to losing from Threat 50. already.
Round 5
- Resource: 6, draw Guard of the Citadel.
- Planning: play Guard of the Citadel.
- Quest: Eowyn, Theodred, Guard of Citadel x 2 for 7 Will, draw Branching Paths. Net +4 P on Goblin Tunnels.
- Travel: none. Beravor draws Faramir and Stand and Fight, Gleowine draws Steward of Gondor.
- Encounter: none.
- Combat: none.
- Refresh: Threat 32.
Round 6
- Resource: 8, draw Northern Tracker.
- Planning: play Steward of Gondor on Eowyn, play Northern Tracker.
- Quest: Eowyn, Theodred, Northern Tracker, Guard of Citadel x 2 for 8 Will, draw Fouled Well, dang, just needed 1 more to clear Goblin Tunnels. This could be costly. I'm retconning Gleowine into this quest, which will clear Goblin Tunnels. Actually, I should have discarded something for Eowyn, which would be legit. I knew there was something I was missing.
- Travel: Branching Paths. Beravor draws Hasty Stroke and Gleowine.
- Encounter: none.
- Combat: none.
- Refresh: Threat 33.
Mistake: I played this wrong regardless, Branching Paths adds +1 Threat to all Dark locations in Staging area, which I did not do. No big deal, I won't count this as a clean win.
Round 7
- Resource: 8, draw Stand and Fight.
- Planning: none.
- Quest: Eowyn, Theodred, Northern Tracker, Guard x 2, Gleowine and draw Lightless Passage. Discard extra Gleowine to get 10 for +1 P on Branching Paths. I'm missing these locations by 1 P consistently.
- Travel: none. Beravor draws Miner of the Iron Hills and extra Faramir.
- Encounter: none.
- Combat: none.
- Refresh: Threat 34.
Need to do some threat control here.
Mistake: forgot to trigger Steward of Gondor this round.
Round 8
- Resource: 14, draw Henamarth Riversong.
- Planning: play Henamarth Riversong and Faramir, Gandalf for Threat 29. Henamarth scries Burning Low, which we'll cancel with A Test of Will.
- Quest: Eowyn, Theodred, Gandalf, Guard x 2, Northern Tracker, draw Burning Low and cancel with A Test of Will. Need to exhaust Faramir to bring 18 to clear Stage 1. Goblin Patrol Leader in Staging.
- Travel: Fouled Well. Beravor draws Steward of Gondor and Northern Tracker. Gleowine draws Gandalf.
- Encounter: Patrol Leader, we'll draw him out this turn and snare him next turn.
- Combat: Snowbourn Scout defends, Shadow Branching Paths no effect.
- Refresh: Threat 30.
Round 9
- Resource: 9, draw Snowbourn Scout.
- Planning: play Snowbourn Scout. Scry Goblin Follower. Play Northern Tracker. Play Forest Snare.
- Quest: Eowyn, Theodred, Northern Tracker x 2, Guard of Citadel x 2, which clears both locations from Staging area. On to Stage 3, where we find out we don't collect Resources, which I don't think matters for me now given the huge questing I can muster.
- Travel: none. Beravor draws Lore of Imladris and The Galadhrim's Greeting, Gleowine draws Miner of the Iron Hill.s
- Encounter: none.
- Combat: none.
- Refresh: Threat 31.
Round 10
- Resource: 2, draw Unexpected Courage.
- Planning: Scry Watchful Eyes.
- Quest: Everybody for 22 Will, and that's the game.
AAR
This was an easier quest than I thought it would be.
Also, this deck freakin' rocks.