LotR 46 - Escape from Dol Guldur (4)

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Continuing my thrashing on Escape from Dol Goldur, my current effort is simply to figure out how to get through Stage 1.

Initial hand after mulligan:

  1. Stand and Fight
  2. Snowbourn Scout
  3. Erebor Hammersmith
  4. Sneak Attack
  5. Forest Snare
  6. Hasty Stroke

Initial Encounter draw:

  1. Shadow Key has Enchanted Stream.
  2. Dungeon Torch has King Spider, exhaust Theodred.
  3. Gandalf's Map has Ungoliant's Spawn.

I do not think this is winnable out of the gate. I'm going to play a round or two to see what happens.

Round 1

  1. Resource: 2, draw Northern Tracker.
  2. Planning: play Snowbourn Scout.
  3. Quest: Eowyn, draw Great Forest Web, Threat 32.
  4. Travel: none, can't exhaust any heroes, they're all already exhausted.
  5. Encounter: King Spider and Ungoliant Spawn.
  6. Combat: Snowbourn defends from Ungoliant's Spawn, draw Shadow Mountains of Mirkwood, no effect. King Spider undefended draw Tower Gate Shadow no effect, 3 D to Theodred.
  7. Threat 33.

I made a mistake here: I should have discarded a Lore card to get Eowyn 1 more Will, which would have left Ungoliant's Spawn in the staging area until the next turn at least.

Round 2

  1. Resource: 3, draw Snowbourn Scout.
  2. Planning: play Snowbourn Scout.
  3. Quest: Eowyn, draw King Spider, Threat 35.
  4. Travel: none.
  5. Encounter: King Spider.
  6. Combat: Snowbourn Scout, Theodred and Eowyn are dead, there is no way to get around it.

Ok so that went pretty fast.

I think I'm going to mulligan the Staging area if Ungoliant's Spawn shows up during setup, for sure if there is Ungoliant's spawn and one other enemy. There's just no way to get around it. It's too much too fast at the beginning.

Goal for next game: mulligan for Lore card to discard on initial quest to boost Eowyn. Will of the West can be used to shuffle the discard back into the draw deck.


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