Lord of the Rings 5 - Passage Through Mirkwood (5) with Lore mono
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For my fifth game, I tried the Lore deck on easy mode. It didn't go that well, I lost with only 2 progress on the first quest. Once again, once the locations start stacking up, it gets really hard, really fast.
Some things I didn't do with the Lore deck which I should consider doing the next time I play it:
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Lore has a number of cards which treat Damage, so I should go ahead and allow heroes and characters to take more damage.
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I gave a combat card to a weak offensive player, and it would have been better served in strong player.
I'm still liking the game. It plays fast, and I don't feel the compulsion to write up every round as I do playing the States of Siege games.