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Hearts and Minds 2d Ed.

Mar 12 2017
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  • vietnam

Played a learning game with AS at EGO. We started at 1966 and went through 1969. The US prevailed each year.

This is an interesting game. We had some trouble getting into the rules, but in the end, it doesn’t seem to be a very complicated game.


Previous: Downtown, & Race for the Galaxy
Next: Games, games, games
Tags
  • hearts-and-minds
  • vietnam

Archive

  1. Sun. Feb 15 The Weather Hills 2
  2. Sat. Feb 7 Gunslinger 3
  3. Sun. Feb 1 Rocketmen 3
  4. Fri. Jan 30 LotR 385 - The Weather Hills 1
  5. Fri. Jan 30 Jump Drive 108
  6. Sun. Jan 25 Fate of Numenor 1/384
  7. Sun. Jan 25 Voyage Across Belegaer 3/383
  8. Sat. Jan 24 Hoplite 3: Delium
  9. Mon. Jan 19 Voyage Across Belegaer 2/382
  10. Sat. Jan 17 Fortunate Sons
  11. Fri. Jan 2 LotR Trick Taking Chapters 4, 5
  12. Thu. Jan 1 LotR Trick Taking Chapter 3
  13. Wed. Dec 31 2026 Mastery Challenge
  14. Tue. Dec 30 Patchwork with mom
  15. Sun. Dec 28 Star Realms (28-30) and Zombie Dice (38)

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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