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Shadowrun RPG

Jul 31 2016
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Next: NVA crushed
Tags
  • shadowrun
  • rpg

This was actually the RPG, which isn't listed here, but I want to list something to keep my play counts up to date.

First RPG since the 70s for me.


Previous: First win at virtual hive
Next: NVA crushed
Tags
  • shadowrun
  • rpg

Recent Articles Archive

  1. Sat. May 24 Silver Bayonet 32: 3rd Brigade rotates in
  2. Sat. May 10 Jump Drive 86
  3. Fri. May 9 More family games, with family
  4. Thu. May 8 Family game time
  5. Sun. Apr 27 Next War: India-Pakistan (and SR Frontiers)
  6. Fri. Apr 25 Star Fleet Battles - Cadet 5
  7. Tue. Apr 15 Haml/Yaml/Markdown
  8. Fri. Apr 11 Jump Drive 84
  9. Tue. Apr 8 Leaving Earth 12
  10. Sat. Apr 5 High Frontier 61
  11. Fri. Apr 4 Jump Drive 83
  12. Fri. Apr 4 Cadets save the Dakota
  13. Sun. Mar 30 Hoplite 2: Mantinea
  14. Sun. Mar 23 Cadets at it again
  15. Sun. Mar 16 HF4A 60: 5 Cycles or Bust

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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