Central America Scenario 1 - Bloody March
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This afternoon's intent is to walk through the first turn of the first scenario "Bloody March" of Victory Game's Central America (CA).
Getting through Turn 1 will be enough achievement for a late afternoon: Central America is - by far - the most complex game I've started working on. VG's Viet Nam may be even more complex, but I haven't punched it out and started reading the rules yet. However, since CA allows simulating a full-on WWIII situation, CA may indeed go beyond Vietnam in complexity.
Bloody March scenario details
"Bloody March" is a simple scenario, with 15 total counter on the map, 2 of which are entrenchments and one of which is a CIA helicopter, leaving 12 ground units.
Resources
Each faction in this scenario gets the following resources:
- FDN:
- 4 Insurgency command points
- 0 Reorganization points
- 0 Supply depots
- FSLN:
- 2 Insurgency command points
- 0 Reorganization points
- 0 Supply depots
Zero reorganization and supply depots simplifies the scenario, allowing the focus to be on the insurgency operations.
Victory conditions
Eliminate as many units as possible and occupy the village of Las Vegas. The point breakdown:
- 4 points for occupying the village of Las Vegas
- 1 point for each enemy ground unit eliminated
Let's play…
Abort! Abort! Abort!
My original intention was to play out just one turn using all the rules in every phase for the turn. After some detailed perusal of the rules for each phase, this proved a bigger task than warranted. It's not helping that it's Saturday afternoon, and I'm coming down from my weekly caffiene binge. Body feels achy and dull, mind full of cotton.
Instead, let's skip all the rules except "move," and "shoot," and play through all five turns.
First question: who has the first move? Inferring from the Phases explanation, the Communist player always moves first.
…
Ok, that went pretty fast, there are only 15 counters on the board after all, and two of those are entrenchments. Upshot: FDN crushed FSLN by remaining in control of the Las Vegas village, and destroying some of the FSLN ground units. It felt unbalanced, and I'm not sure exactly why.
This is going to require another play, using the full phase. Here's another attempt at Bloody March, Turn 1.