Bad Moon Rising is another of Paul Rohrbaugh's card activation
system games, and this one is probably the best of these that
I've played so far. It probably helps that my usual opponent
played. All the previous games I've played using this system
have...
Historial details are pretty thin for The Battle of
Tauris - part of Caesar's
civil war - in March, 47 BC. Apparentlt it was a meeting engagement in bad
weather. Fortunately, recreating this battle in cardboard requires only
suspension of disbelief...
New numbering scheme: 10 plays of Starlite in 12 plays
of this edition of Vietnam 1965-1975.
Played this one with my usual Vietnam opponent. It was very
much a rules review. Neither of us had good recollection on
how operations or combat played out...
We beat it, but this was an asterisk win for a couple of reason. First, we're
not super clear on hero text box canceling, which played literally allows Beorn
(for example) to be healed. Also, we played that healing works for Beorn when
side quest or...
Another crack with Chad's deck.
Loss on location lock.
Setup: Boar Guardian and Cave Barrow.
This one went 8 or 9 rounds and location locked at 40 Threat.
Everything but Asfaloth in play, with location after location
coming out one after another...
Result: threat loss.
Continuing my plays of LotR card game without logging,
and also continuing working on mastering both The Three
Trials quest, and Chad's single core series
deck.
This game was an almost win. I think it went around 13
rounds, with...
Another crack at The Three Trials to better understand the
quest itself, and get better at piloting the deck. While it's
not a super hard deck to pilot, there are some nuances which
I haven't picked up yet with respect to how best to time
actions and...
I'd like to play more of this game, but logging plays takes
so much time. An alternative is playing without logging.
Would be nice to have a turn and phase counter.
I'm introducing a new system for tracking counts.
The format is colon-separation like...
This has been an unusually difficult quest for me, and I've had to netdeck it.
It turns out it's one of the harder quests in the game for a true solo player.
Given I've beat on it 10 times already, that makes sense to me.
I also watched Chad's video...
I've been stuck on this since the last game I played
in early June, and I need to get back on the saddle.
So I netdecked this one and will be using Chad's
Single Core Three Trials.
I just don't have the patience to work really hard
scenarios out these...
We won this with an asterisk related to me playing Light of Valinor on Elrond
without having the sphere match. Elrond was taken out later by an undefended
attack with shadow effect, so we're calling it balanced out. Also, we got lucky
with Beorn coming...
My usual Vietnam opponent stopped by for a game of
Fire in the Lake - Sovereign of DIscord, Diem's War
scenario. It was a pretty good game. I won it as ARVN
handily, but I've been thinking through the game play
for a good chunk of the last month.
...
I'm slowly working my way through a stack of smaller
Vietnam games, and this is one I've wanted to play
for quite some time. It uses the same card draw initiative
system which the designer's (Paul Rohrbaugh) other games
use, which is an ordinary deck...
Missing In Action is a very small footprint game shipping in a mint
tin. This is my first "mint tin" game, so I'm pretty curious how it's
going to play. The main conceit of the game is the "Gears" system for
controlling movement and actions using...
This doesn't count as play, but to help keep this project top of
mind, I'm starting a log of the rebuild with this article. So far
I've OCR'ed most of the rules using GPT to get them into LaTeX.
The map has been imported into Inkscape to allow tracing...
Lord of the Rings time again. My usual collaborator
stopped by to take a crack at The Wastes of Eriador.
We were not expecting to win, but after coming very
close to threating out at one point, we both dropped
some Gandalfs to lower threat and managed...