It took 9 tries for my usual collaborator and I to beat this coop,
hence this is my 10th play, albeit my first solitaire play.
I'm using Deeds of Dwarves deck again because why not? It did really
against the last two quests. Let's see how it works...
Deeds of Dwarves again.
Initial hand:
- Sneak Attack
- Bifur
- Erebor Hammersmith
- Gloin
- Ancestral Knowledge
- Henamarth Riversong
Round 1
- Resource: 3, draw King Under the Mountain.
- Planning: none.
- Quest: Thorin and Ori, reveal Orc...
I took a look at Chad's deck for this and he want with Dwarf swarm,
which is all I needed to see. Dwarf I know how to do, and I have a
couple of pretty good dwarf decks already built.
Having them already built doesn't mean I can find them easily...
I would very much like to beat this quest sooner than
later, but lacking any memory of it, I'm going to take the
Mirlonde deck. This deck is a slow starter, but really
powerful once the tableau is built. It just has to survive
long enough, and with...
Game play has slowed down a lot since 1. starting contracting,
and 2. traveling to and from Ft. Wayne. And, this weekend, I
have a cold. But I really want to get through this cycle this
year, so let's get on with Trouble in Tharbad.
I'm taking my...
Love Letter was among a small collection of games I brought
up to Ft Wayne a couple of years ago. It had been opened, but
not played, so we got it played.
It proceeds in rounds, which can go very fast, and the game
can play out very quickly as well...
I brought Coup up to Ft Wayne a couple of years ago, but no one
had cracked it open. This seemed like a pretty good time so we
tore off the shrink, read the rules, and got in a couple of games.
The first game was won by mom. I won the second game....
We played a couple of games of 6 Nimmt! and I lost both
of them, as usual. At least I think we played 2 games. I'm
writing this a couple of days after the fact, and my
recollection isn't quite clear.
FIXME: This game was actually played on September 21.
We're advancing rapidly through Angmar Awakened, which is
very surprising and fun compared to the grueling stomp
The Ringmaker delivered. Today's quest, The Treachery of
the Rhuadar continues our...
Bad Moon Rising is another of Paul Rohrbaugh's card activation
system games, and this one is probably the best of these that
I've played so far. It probably helps that my usual opponent
played. All the previous games I've played using this system
have...
Historial details are pretty thin for The Battle of
Tauris - part of Caesar's
civil war - in March, 47 BC. Apparentlt it was a meeting engagement in bad
weather. Fortunately, recreating this battle in cardboard requires only
suspension of disbelief...
New numbering scheme: 10 plays of Starlite in 12 plays
of this edition of Vietnam 1965-1975.
Played this one with my usual Vietnam opponent. It was very
much a rules review. Neither of us had good recollection on
how operations or combat played out...
We beat it, but this was an asterisk win for a couple of reason. First, we're
not super clear on hero text box canceling, which played literally allows Beorn
(for example) to be healed. Also, we played that healing works for Beorn when
side quest or...
Another crack with Chad's deck.
Loss on location lock.
Setup: Boar Guardian and Cave Barrow.
This one went 8 or 9 rounds and location locked at 40 Threat.
Everything but Asfaloth in play, with location after location
coming out one after another...
Result: threat loss.
Continuing my plays of LotR card game without logging,
and also continuing working on mastering both The Three
Trials quest, and Chad's single core series
deck.
This game was an almost win. I think it went around 13
rounds, with...
Another crack at The Three Trials to better understand the
quest itself, and get better at piloting the deck. While it's
not a super hard deck to pilot, there are some nuances which
I haven't picked up yet with respect to how best to time
actions and...