Bad Moon Rising Sep 14 2024

Bad Moon Rising is another of Paul Rohrbaugh's card activation system games, and this one is probably the best of these that I've played so far. It probably helps that my usual opponent played. All the previous games I've played using this system have...

War Galley Tauris 1 Sep 2 2024

Historial details are pretty thin for The Battle of Tauris - part of Caesar's civil war - in March, 47 BC. Apparentlt it was a meeting engagement in bad weather. Fortunately, recreating this battle in cardboard requires only suspension of disbelief...

Operation Starlite 11:12 Aug 25 2024

New numbering scheme: 10 plays of Starlite in 12 plays of this edition of Vietnam 1965-1975.

Played this one with my usual Vietnam opponent. It was very much a rules review. Neither of us had good recollection on how operations or combat played out...

Across the Ettenmoors 1:353 Aug 24 2024

We beat it, but this was an asterisk win for a couple of reason. First, we're not super clear on hero text box canceling, which played literally allows Beorn (for example) to be healed. Also, we played that healing works for Beorn when side quest or...

The Three Trials 16:352 Aug 18 2024

Another crack with Chad's deck.

Loss on location lock.

Setup: Boar Guardian and Cave Barrow.

This one went 8 or 9 rounds and location locked at 40 Threat. Everything but Asfaloth in play, with location after location coming out one after another...

The Three Trials 14:350 Aug 15 2024

Another crack at The Three Trials to better understand the quest itself, and get better at piloting the deck. While it's not a super hard deck to pilot, there are some nuances which I haven't picked up yet with respect to how best to time actions and...

The Three Trials 12:348, 13:349 Aug 14 2024

I'd like to play more of this game, but logging plays takes so much time. An alternative is playing without logging. Would be nice to have a turn and phase counter.

I'm introducing a new system for tracking counts. The format is colon-separation like...

LotR 347 - Three Trials 11 Aug 13 2024

This has been an unusually difficult quest for me, and I've had to netdeck it. It turns out it's one of the harder quests in the game for a true solo player. Given I've beat on it 10 times already, that makes sense to me.

I also watched Chad's video...

LotR 343 - Escape from Mount Gram Aug 10 2024

We won this with an asterisk related to me playing Light of Valinor on Elrond without having the sphere match. Elrond was taken out later by an undefended attack with shadow effect, so we're calling it balanced out. Also, we got lucky with Beorn coming...

Sovereign of Discord 2 Aug 3 2024

My usual Vietnam opponent stopped by for a game of Fire in the Lake - Sovereign of DIscord, Diem's War scenario. It was a pretty good game. I won it as ARVN handily, but I've been thinking through the game play for a good chunk of the last month.

...

Showtime Hanoi Jul 28 2024

I'm slowly working my way through a stack of smaller Vietnam games, and this is one I've wanted to play for quite some time. It uses the same card draw initiative system which the designer's (Paul Rohrbaugh) other games use, which is an ordinary deck...

Missing In Action Jul 28 2024

Missing In Action is a very small footprint game shipping in a mint tin. This is my first "mint tin" game, so I'm pretty curious how it's going to play. The main conceit of the game is the "Gears" system for controlling movement and actions using...

SGP Linebacker 2 Jul 28 2024

This doesn't count as play, but to help keep this project top of mind, I'm starting a log of the rebuild with this article. So far I've OCR'ed most of the rules using GPT to get them into LaTeX. The map has been imported into Inkscape to allow tracing...

LotR 342 - The Wastes of Eriador Jul 27 2024

Lord of the Rings time again. My usual collaborator stopped by to take a crack at The Wastes of Eriador. We were not expecting to win, but after coming very close to threating out at one point, we both dropped some Gandalfs to lower threat and managed...