Jump Drive 99-101
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I’ve been waiting all morning for a plumber to show up to fix the hot water side of the kitchen sink faucet. As it turns out, the original person can’t come, so while waiting for hopefully someone else to come in the afternoon, I thought I’d try to get in a game of Jump Drive.
This game was disappointing as it went 8 turns. I wasn’t able to balance the card draw with scoring early enough.
Final result for Game 99:

Game 100
Since the plumber is AWOL, why not continue? I am very pleased that Game 100 is a win with 51 points in 6 turns. Even better, this was a Consumer Markets play, the blue worlds, which are difficult to win with in my experience.

Game 101
Still no plumber, let’s see what’s next. This was a late start on Green strategy, scoring 48 points on Turn 6, 70 on Turn 7. Close, but not quite.
