Jump Drive 39, 40
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Another fine afternoon with a good chunk of walking under my belt and the chores wrapped up. Game time. Back to Jump Drive as it plays fast, is easy to log, and is pretty fun. I got two games in, the first of which (Game 39) was not remarkable in any way, and the second (Game 40) displaying probably the worst card draw and play I've ever had in this game. Despite trading VPs for draw, even with decent drawing, I was getting nothing with any synergy at all. In the end I managed to get a development synergy and Blue World synergy on the table, but it came really close to going 10 round. Horrendous. Here's the scores:
Turn | 39 | 40 |
---|---|---|
1 | 0 | 1 |
2 | 1 | 2 |
3 | 2 | 3 |
4 | 8 | 4 |
5 | 19 | 5 |
6 | 37 | 8 |
7 | 66 | 15 |
8 | - | 30 |
9 | - | 56 |
I may put this away for a bit. Although I should probably double down and continue through the slump. We'll see.