Jump Drive 20-22

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Another nice afternoon having gotten in a decent day at work. Decent in some respects, I’m not really in a comfort zone at work. My role is very ambiguous. The ambiguity is not helping me stay engaged. Hence, afternoon game session rather than blasting my soul for a payoff which is too uncertain.

Here’s the turn scores for Game 20:

Turn Score
1 1
2 3
3 6
4 10
5 14
6 23
7 32
8 43
9 56

Egad, 9 turns. This game was notable for extreme lack of card draw. There were a couple of turns where I did not have anything playable, and had to use the travel token once. (It can only be used once.) That is not a good place to be in this game, card draw is really critical.

Game 21

Let’s try again.

Turn Score
1 1
2 2
3 3
4 8
5 14
6 22
7 39
8 63

Game 22

A little better than the previous, but still 8 turns. I’m having trouble seeing how this can be done in 6 turns, or even 7 turns reliably.

Turn Score
1 1
2 4
3 7
4 10
5 16
6 29
7 45
8 69

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