Jump Drive 20-22
Another nice afternoon having gotten in a decent day at work. Decent in some respects, I’m not really in a comfort zone at work. My role is very ambiguous. The ambiguity is not helping me stay engaged. Hence, afternoon game session rather than blasting my soul for a payoff which is too uncertain.
Here’s the turn scores for Game 20:
| Turn | Score |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
| 4 | 10 |
| 5 | 14 |
| 6 | 23 |
| 7 | 32 |
| 8 | 43 |
| 9 | 56 |
Egad, 9 turns. This game was notable for extreme lack of card draw. There were a couple of turns where I did not have anything playable, and had to use the travel token once. (It can only be used once.) That is not a good place to be in this game, card draw is really critical.
Game 21
Let’s try again.
| Turn | Score |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 8 |
| 5 | 14 |
| 6 | 22 |
| 7 | 39 |
| 8 | 63 |
Game 22
A little better than the previous, but still 8 turns. I’m having trouble seeing how this can be done in 6 turns, or even 7 turns reliably.
| Turn | Score |
|---|---|
| 1 | 1 |
| 2 | 4 |
| 3 | 7 |
| 4 | 10 |
| 5 | 16 |
| 6 | 29 |
| 7 | 45 |
| 8 | 69 |