HF4A 52 - My First Colony (7)
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It's been a bit longer than anticipated between High Frontier games. For this game, I'm going to allow Mars, just to get my head "back in the game" so to speak. I usually go anywhere but Mars, as Mars is generally too easy. And can be a trap in longer games.
However, in this game, at the start the top two thrusters were sails, and I had drawn SpaceX, so no powersat capability. This would be Mars in a multiplayer game, given I got one of the sails. Both sails are C technology, which is good for Mars.
For now, there is no turn log as Google disabled my credential system, and I'm going to have to rewrite the client to acquire the spreadsheet data from the play. Boring, tedious, and time consuming, and I just don't feel like doing it today.
However, after some lunch, I set the sheet to allow public view and pulled down the data, so here are the turns.
Turn 1
- Current hand: Empty
- Operation: Fund Raise: Delegate to Authority, Acitve Law to Equality.
- Starting Aqua: 6
- Net Δ Aqua: 1
- Ending Aqua: 7
- Active Law: Equality
- Score: 0
- LEO: SpaceX
Notes: Crew is SpaceX, faction privilege as printed is useless in solitaire.
Event: Pad Explosion, no effect.
Turn 2
- Current hand: Empty
- Operation: Research: Cat Fusion Z-pinch Torch, Lyman Alpha Trap, Qu Tube.
- Starting Aqua: 7
- Net Δ Aqua: -3
- Ending Aqua: 4
- Active Law: Equality
- Score: 0
- LEO: SpaceX
Notes: The top two thrusters are sails, and the top of everything else will get me a colony on Mars if I take two trips and I'm careful about pad explosions and solar flares. Without powersat, it's tough to use sails.
Turn 3
- Current hand: Cat Fusion Z-pinch Torch, Lyman Alpha Trap, Qu Tube.
- Operation: Research: Fluidized Bed, AMTEC Thermoelectric
- Starting Aqua: 4
- Net Δ Aqua: -2
- Ending Aqua: 2
- Active Law: Equality
- Score: 0
- LEO: SpaceX
Event: Anarchy, purge roll 2 for no effect.
Turn 4
- Current hand: Cat Fusion Z-pinch Torch, Lyman Alpha Trap, Qu Tube, Fluidized Bed, AMTEC Thermoelectric.
- Operation: Boost: Cat Fusion Z-pinch, Qu Tube.
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
- Active Law: Equality
- Score: 0
- LEO: SpaceX, Cat Fusion Z-pinch Torch, Qu Tube.
Turn 5
- Current hand: Lyman Alpha Trap, Fluidized Bed, AMTEC Thermoelectric.
- Operation: Research: Photon Heliogyra
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
- Active Law: Equality
- Score: 0
- LEO: SpaceX, Cat Fusion Z-pinch Torch.
Notes: Need to do some fund raising. I don't think I'm going to be able to get through the solar season this cycle.
Event: Pad Explosion, Qu Tube back to hand.
Turn 6
- Current hand: Lyman Alpha Trap, Fluidized Bed, AMTEC Thermoelectric, Qu Tube.
- Operation: Fund Raise: Delegate to Centrist
- Starting Aqua: 0
- Net Δ Aqua: 1
- Ending Aqua: 1
- Active Law: Equality
- Score: 0
- LEO: SpaceX, Cat Fusion Z-pinch Torch.
Notes: Need monies
Turn 7
- Current hand: Lyman Alpha Trap, Fluidized Bed, AMTEC Thermoelectric, Qu Tube.
- Operation: Fund Raise: Delegate to Individuality, Active Law to Centrist.
- Starting Aqua: 1
- Net Δ Aqua: 1
- Ending Aqua: 2
- Active Law: Centrist
- Score: 0
- LEO: SpaceX, Cat Fusion Z-pinch Torch.
Event: Glitch, no effect.
Turn 8
- Current hand: Lyman Alpha Trap, Fluidized Bed, AMTEC Thermoelectric, Qu Tube.
- Operation: Fund Raise: Delegate to Centrist
- Starting Aqua: 2
- Net Δ Aqua: 1
- Ending Aqua: 3
- Active Law: Centrist
- Score: 0
- LEO: SpaceX, Cat Fusion Z-pinch Torch.
Turn 9
- Current hand: Fluidized Bed, AMTEC Thermoelectric.
- Operation: Boost: Qu Tube, Lyman Alpha Trap, Photon Heliogyra
- Starting Aqua: 3
- Net Δ Aqua: -3
- Ending Aqua: 0
- Active Law: Centrist
- Score: 0
- LEO: SpaceX, Cat Fusion Z-pinch Torch, Qu Tube, Lyman Alpha Trap, Photon Heliogyra.
Notes: Set sail next turn.
Event: Solar Flares for no effect.
Turn 10
- Current hand: Fluidized Bed, AMTEC Thermoelectric.
- Operation: Free Market: AMTEC Thermoelectric
- Free Actions:
- Build Rocket: Photon Heliogyra, Cat Fusion Z-pinch, Lyman Alpha Trap.
- Movement: Move from LEO to Cycler.
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
- Active Law: Centrist
- Score: 0
- LEO: SpaceX, Qu Tube
- Rocket: Photon Heliogyra, Cat Fusion Z-pinch, Lyman Alpha Trap.
Turn 11
- Current hand: Fluidized Bed.
- Operation: Research: Magnetoshell Plasma Parachute
- Movement: Cycler to L2, roll rad belt 2 - 1 passed.
- Starting Aqua: 3
- Net Δ Aqua: 0
- Ending Aqua: 3
- Active Law: Centrist
- Score: 0
- LEO: SpaceX, Qu Tube
- Rocket: Photon Heliogyra, Cat Fusion Z-pinch, Lyman Alpha Trap.
Notes: Very lucky roll on rad belt. Will have crew thruster next trip.
Event: Anarchy, purge roll 6 remove Individuality delegate
Turn 12
- Current hand: Fluidized Bed, Magnetoshell Plasma Parachute.
- Operation: Free Market: Qu Tube
- Free Actions:
- Decommission: Qu Tube.
- Movement: Move to Aria Mons Caves, paying FINAO.
- Starting Aqua: 3
- Net Δ Aqua: -1
- Ending Aqua: 2
- Active Law: Centrist
- Score: 0
- LEO: SpaceX
- Rocket: Photon Heliogyra, Cat Fusion Z-pinch, Lyman Alpha Trap.
Turn 13
- Current hand: Fluidized Bed, Magnetoshell Plasma Parachute.
- Operation: Prospect: Claim all Mars sites
- Free Actions:
- Decommission: Photon Heliogyra, Lyman Alpha Trap
- Starting Aqua: 2
- Net Δ Aqua: 0
- Ending Aqua: 2
- Active Law: Centrist
- Score: 3
- LEO: SpaceX
- Outpost 1: Cat Fusion Z-pinch Torch
Event: Pad Explosion for no effect.
Turn 14
- Current hand: Fluidized Bed, Magnetoshell Plasma Parachute, Photon Heliogyra, Lyman Alpha Trap, Cat Fusion Z-pinch Torch.
- Operation: Fund Raise: Delegate to Individuality, Active Law to Individuality.
- Free Actions:
- Boost: Photon Heliogyra, Fluidized Bed, Magnetoshell Plasma Parachute.
- Movement: LEO to Cycler.
- Starting Aqua: 2
- Net Δ Aqua: -2
- Ending Aqua: 0
- Active Law: Centrist
- Score: 3
- Rocket: SpaceX, Photon Heliogyra, Fluidized Bed, Magnetoshell Plasma Parachute.
- Outpost 1: Cat Fusion Z-pinch Torch
Notes: Looking good so far.
Turn 15
- Current hand: Lyman Alpha Trap.
- Operation: Fund Raise: Delegate to Authority.
- Free Actions:
- Cargo Transfer: Swap to SpaceX thruster for rad belt.
- Movement: Cycler to rad belt.
- Starting Aqua: 0
- Net Δ Aqua: 1
- Ending Aqua: 1
- Active Law: Centrist
- Score: 3
- Rocket: SpaceX, Photon Heliogyra, Fluidized Bed, Magnetoshell Plasma Parachute.
- Outpost 1: Cat Fusion Z-pinch Torch
Notes: I'm going to beat season red.
Event: Glitch on Outpost 1.
Turn 16
- Current hand: Lyman Alpha Trap.
- Operation: Research: Supercritical Drying.
- Free Actions:
- Cargo Transfer: Swap to sail.
- Movement: Rad belt to L2.
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
- Active Law: Centrist
- Score: 3
- Rocket: SpaceX, Photon Heliogyra, Fluidized Bed, Magnetoshell Plasma Parachute.
- Outpost 1: Cat Fusion Z-pinch Torch
Notes: Not a really interesting game, but it does feel good that I'm picking it back fairly easily.
Turn 17
- Current hand: Lyman Alpha Trap, Supercritical Drying.
- Operation: Industrialize: Arias Mons Caves.
- Free Actions:
- Glitch Repair: Outpost 1.
- Build Colony: Arias Mons Caves.
- Movement: L2 to Arias Mons Caves.
- Starting Aqua: 0
- Net Δ Aqua: 0
- Ending Aqua: 0
- Active Law: Centrist
- Score: 3
- Rocket: SpaceX, Photon Heliogyra, Fluidized Bed, Magnetoshell Plasma Parachute.
- Outpost 1: Cat Fusion Z-pinch Torch
Notes: Don't need to pay FINAO with Magnetoshell Plasma Parachute.
This was a pretty fast game overall, the plan came together, and I didn't make any really bad blunders.
Event: Budget Cuts: Discard Supercritical Drying.