HF4A 46 - 4 Cycle introduction

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My usual LotR collaborator has been interested in learning High Frontier, and today was the day we finally sat down to figure it out. We played a 4 cycle "competitive" game, where I provided a lot of guidance on what to do and how to do it. He did really well. We made it 42 turns before calling it, as there was very little either of us could get done in the last 6 turns. We managed to get a lot of bits the map. It was a good game and he's got the bug.

Of note:

  1. Near the end of the game, he was to get the 0 ISRU raygun and made 3 claims, industrializing one of the S sites.
  2. I produced the Termite Nest refinery, which requires a D site, and colocated allows "reviving" busted claims of size 2 or more. This is crazy good if it can be used.

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