HF4A 42 - My First Claim (15)
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I was feeling extra motivated this morning, so I fired up another game right after the end of the previous. The games themselves don't take all that long. Writing everything up adds a fair bit of time.
The patent deck didn't serve up anything tasty in the first half cycle, so I ended up making a multiple trips to Mars with the Photon Kite Sail. No big deal, really, Mars is such a common destination, I prefer to go elsewhere. However, in a competitive game, sometimes going to Mars might be the right thing to do.
Turn 1
- Current hand:
- Operation: Fund Raise: Move delegate from Honor to Centrist
- Starting Aqua: 6
- Net Δ Aqua: 1
- Ending Aqua: 7
- Active Law: Centrist
- Score: 0
- LEO: Crew
Notes: Space X crew for this game. Not especially useful in solitaire.
Event: Inspiration.
Turn 2
- Current hand:
- Operation: Fund Raise: Add delegate to Centrist, move delegate and Active Law to Equality
- Starting Aqua: 7
- Net Δ Aqua: 1
- Ending Aqua: 8
- Active Law: Equality
- Score: 0
- LEO: Crew
Turn 3
- Current hand:
- Operation: Research: Free Electron Laser, Bubble Membrane, Flywheel Compulsator
- Starting Aqua: 8
- Net Δ Aqua: -3
- Ending Aqua: 5
- Active Law: Equality
- Score: 0
- LEO: Crew
Notes: All totally meh so far, but good for Free Market.
Event: Glitch, no effect
Turn 4
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator
- Operation: Research: Phase-locked Diode, Catalyzed FIssion Scintillator
- Starting Aqua: 5
- Net Δ Aqua: -2
- Ending Aqua: 3
- Active Law: Equality
- Score: 0
- LEO: Crew
Notes: I need a decent thruster.
Turn 5
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator, Phase-locked Diode, Catalyzed Fission Scintillator
- Operation: Fund Raise: Add delegate to Equality, move delegate to Individuality.
- Starting Aqua: 3
- Net Δ Aqua: 1
- Ending Aqua: 4
- Active Law: Equality
- Score: 0
- LEO: Crew
Notes: This game is going slow, there is a Sail at the top of the thruster deck which is useless to me.
Event: Solar Flares
Turn 6
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator, Phase-locked Diode, Catalyzed Fission Scintillator
- Operation: Free Market: Phase-locked Diode
- Starting Aqua: 4
- Net Δ Aqua: 3
- Ending Aqua: 7
- Active Law: Equality
- Score: 0
- LEO: Crew
Turn 7
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator, Catalyzed Fission Scintillator
- Operation: Fund Raise: move delegate from Centrist to Authority and change Active Law to Authority.
- Starting Aqua: 7
- Net Δ Aqua: 0
- Ending Aqua: 7
- Active Law: Authority
- Score: 0
- LEO: Crew
Notes: Bah. Going to get the sail and do Mars, will have to make two trips.
Event: Pad Explosion, discard delegate from Authority to force an Inspiration.
Turn 8
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator, Catalyzed Fission Scintillator
- Operation: Free Market: Catalyzed Fission Scintillator
- Starting Aqua: 7
- Net Δ Aqua: 3
- Ending Aqua: 10
- Active Law: Authority
- Score: 0
- LEO: Crew
Notes: Help pay for 2 Aerobrakes.
Turn 9
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator
- Operation: Research: Photon Kite Sail
- Starting Aqua: 10
- Net Δ Aqua: -1
- Ending Aqua: 9
- Active Law: Authority
- Score: 0
- LEO: Crew
Event: Pad Explosion, no effect
Turn 10
- Current hand: Free Electron Laser, Bubble Membrane, Flywheel Compulsator, Photon Kite Sail
- Operation: Fund Raise: Active Law to Individuality
- Free Actions:
- "
- Boost: Free Electron Laser, Bubble Membrane, Flywheel Compulsator, Photon Kite Sail
- Cargo Transfer: build rocket."
- Movement: Move to Cycler.
- Starting Aqua: 9
- Net Δ Aqua: 0
- Ending Aqua: 9
- Active Law: Individuality
- Score: 0
- LEO: Crew, Free Electron Laser, Bubble Membrane
- Rocket: Photon Kite Sail, Flywheel Compulsator
Notes: One burn at a time, hope I make the belt roll successfully.
Turn 11
- Current hand:
- Operation: Fund Raise: Delegate to Authority.
- Movement: Move to GEO, belt roll 4 - 1 thrust is 3, with rad hard 4 is a pass.
- Starting Aqua: 9
- Net Δ Aqua: 1
- Ending Aqua: 10
- Active Law: Individuality
- Score: 0
- LEO: Crew, Free Electron Laser, Bubble Membrane
- Rocket: Photon Kite Sail, Flywheel Compulsator
Notes: Small favor, pass the belt roll, pick up a glitch.
Event: Glitch, marker on rocket.
Turn 12
- Current hand:
- Operation: Fund Raise: Delegate to Centrist
- Free Actions:
- Cargo Transfer: Outpost 1 with Flywheel Compulsator, glitch roll 6 for no effect.
- Movement: Move to LMO, pay FINAO to Aerobrake to Arisa Mons Caves.
- Starting Aqua: 10
- Net Δ Aqua: -3
- Ending Aqua: 7
- Active Law: Individuality
- Score: 0
- LEO: Crew, Free Electron Laser, Bubble Membrane
- Rocket:
- Freighter:
- Kalpana:
- Stanford:
- Outpost 1: Flywheel Compulsator
Turn 13
- Current hand:
- Operation: Research: Hall Effect.
- Free Actions:
- Boost: Photon Kite Sail.
- Cargo Transfer: build rocket.
- Movement: Move to Cycler.
- Starting Aqua: 7
- Net Δ Aqua: -1
- Ending Aqua: 6
- Active Law: Individuality
- Score: 0
- LEO: Crew, Bubble Membrane
- Rocket: Photon Kite Sail, Free Electron Laser
- Freighter:
- Kalpana:
- Stanford:
- Outpost 1: Flywheel Compulsator
Notes: One burn at a time. The Hall Effect thruster is a C site with a pretty good inner system black side, it's something I'd probably pick up in a long game.
Event: Glitch, marker on rocket.
Turn 14
- Current hand: Hall Effect
- Operation: Research: Metastable Helium
- Movement: Move to GEO, belt roll 4 - 1 thrust is 3, with rad hard 4 is a pass.
- Starting Aqua: 6
- Net Δ Aqua: -1
- Ending Aqua: 5
- Active Law: Individuality
- Score: 0
- LEO: Crew, Bubble Membrane
- Rocket: Photon Kite Sail, Free Electron Laser
- Freighter:
- Kalpana:
- Stanford:
- Outpost 1: Flywheel Compulsator
Notes: Metastable Helium is really good on its own given the eXotic reactor. It can be almost as good as a Gigawatt thruster because it doesn't require isotope, runs on Aqua.
Turn 15
- Current hand: Hall Effect, Metastable Helium
- Operation: Prospect: automatic on Mars, glitch trigger roll 2 for no effect, Arisa Mons Caves claimed.
- Free Actions:
- Cargo Transfer: add Free Electron Laser to Outpost 1.
- Movement: Move to LMO, pay FINAO to Aerobrake to Arisa Mons Caves.
- Starting Aqua: 5
- Net Δ Aqua: -4
- Ending Aqua: 1
- Active Law: Individuality
- Score: 1
- LEO: Crew, Bubble Membrane
- Rocket: Photon Kite Sail, Free Electron Laser
Notes: I don't recall the last time I did multiple trips. For this game, I probably could have shaved off a few turns had I just went with the first sail. But I really wanted something more interesting than Mars again. Without powersat to help drive the sail, it's really hard to find a stack light enough to be efficient.
Event: N/A