Absolutely Aces (108)
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Spring is springing, daylight is lengthening, the days are warming, and it's time to get back in the skies with our favorite cats for dogfighting. As usual, Schlock and Kaff are back at it. Who will win this day? Let's deal the cards and find out.
Round 1
Schlock gets Swoop 11, Swoop 9, Roll 8, Break 4, opens with Joker.
Kaff gets Scissors 3, Roll 10, Climb 7, Climb 6, opens with Break 5.
Out of play: Scissors 2, Ace.
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Schlock starts, opens with Roll 8.
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Kaff blocks with Scissors 3.
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Schlock blocks with Swoop 11, Swoop 9.
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Kaff blocks with Climb 6, Climb 7 to win the round.
Score:
- Schlock 0,
- Kaff 2.
Round 2
Schlock gets Break 4, Roll 10, Climb 7, Ace, opens with Swoop 11.
Kaff gets Break 5, Roll 8, Climb 6, Scissors 2, opens with Joker.
Out of play: Scissors 3, Swoop 9.
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Kaff opens with Roll 8.
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Schlock blocks with Ace.
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Kaff blocks with Swoop 11.
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Schlock blocks with Break 4.
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Kaff blocks with Break 5.
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Schlock blocks with Roll 8.
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Kaff blocks with Scissors 2.
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Schlock blocks with Climb 7.
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Kaff blocks with Climb 6.
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Schlock blocks with Roll 10.
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Kaff blocks with Ace.
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Schlock blocks with Swoop 11.
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Kaff blocks with Break 4.
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Schlock blocks with Break 5.
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Kaff blocks with Roll 8, Roll 10.
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Schlock blocks with Scissors 2.
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Kaff blocks with Climb 7.
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Schlock blocks with Climb 6 to take Round 2.
Score:
- Schlock 7,
- Kaff 2.
Round 3
Schlock gets Climb 6, Roll 10, Roll 8, Break 5, opens with Break 4.
Kaff gets Swoop 9, Climb 7, Ace, Scissors 2, opens with Joker.
Out of play: Scissors 3, Swoop 11.
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Kaff opens with Swoop 9.
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Schlock blocks with Break 5.
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Kaff blocks with Break 4.
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Schlock blocks with Roll 8.
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Kaff blocks with Scissors 2.
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Schlock blocks with Climb 6.
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Kaff blocks with Climb 7.
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Schlock blocks with Roll 10.
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Kaff blocks with Ace.
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Schlock blocks with Swoop 9.
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Kaff blocks with Break 5.
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Schlock blocks with Break 4.
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Kaff blocks with Roll 8, Roll 10.
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Schlock blocks with Scissors 2.
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Kaff blocks with Climb 6.
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Shclock blocks with Climb 7 taking Round 3.
Score:
- Schlock 14,
- Kaff 2.
Round 4
Can Kaff come back? He's way, way down. But stranger things have happened!
Schlock gets Swoop 9, Scissors 2, Climb 6, Scissors 3, opens with Joker.
Kaff gets Roll 8, Climb 7, Break 5, Roll 10, opens with Break 4.
Out of play: Ace, Swoop 11.
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Schlock opens with Swoop 9.
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Kaff blocks with Break 5.
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Schlock blocks with Break 4.
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Kaff blocks with Roll 8.
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Schlock blocks with Scissors 2.
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Kaff blocks with Climb 7.
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Schlock blocks with Climb 6.
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Kaff blocks with Roll 10.
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Schlock blocks with Scissors 3 taking Round 4 and the win.
Score:
- Schlock 17,
- Kaff 2.