HF4A 34 - Altruism Cooperative (5)

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This was a 7 cycle Futures game which we started using prebuilt stacks. I got stack #1, the other player stack #3. This turns the 7 cycle game into a 5 cycle game. I also spotted us a freighter, a bernal and a thruster.

We got off to a rough start. Instead of spending some time figuring out what each stack was primarily good for, we charged off to try and claim and industrialize. We ended up paying for that 3 cycles in by having absolutely no strategy for achieving futures, and only a couple of sites industrialized. The other player is still pretty skeptical of the game overall, it may not be for him.

Here's how the score went at the end:

  • bits on the map: 28
  • glories: 5
  • dirtsides: 20
  • market: 36
  • colony bonuses: 3
  • equality delegates: 7
  • futures: 14

I total that 113, the other player counted 115, no big deal, still pretty far short of a 150 point win.


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