HF4A 32 - Altruism Cooperative (4)
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We played a 4 cycle game of Altruism, which with Module 0 probably should have been a 5 cycle game, but no big deal. We did eke out a win with my collaborator scoring 33 and myself scoring 38. We did not use the political track as much as I had hoped we would.
Of particular note, he was able to industrialize out at Dione, one of Saturn's larger moons. That was good as he was really interested in getting into the outer system.
He doesn't like grinding for patents or fuel, and I suspect he's not going to care overmuch for how freighters work either. He's tentatively agreeable to another game, but we're going to use either pre-built decks or Quick Start to reduce patent grinding. He also asked about scenarios which start at a mid-game configuration, for which there are none, but I could put something together for that. Would be an interesting challenge.
Here's picture of the endgame: