Entanglion 5

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Note: this game was started on June 2, 2021, but I got really busy and was unable to finish it then. As can be seen, I lost momentum on the first two Orbital Defense rolls, which really slowed down the game play. My original intent was to try and break the game, but that project was postponed in favor of simply finishing.

I'm going to try and break the game on this play. I may not finish it all the way through.

Resources:

\[\ket{1} = \begin{bmatrix} 0 \\ 1 \end{bmatrix}.\]

Here's the setup:

  • Blue: X, X, H, Superious One. First player.
  • Red: H, H, CNOT, Superious Zero.

What we want to do is get Quantum Error Correction first, as it will help the remainder of the game. Since Red has the CNOT, Blue needs to stay where it's at.

Entanglion game 5 setup

Round 1

  1. Exchange X for SWAP.

  2. Red plays H moves to Superious Plus, that is, \(H\ket{0} = \ket{+}\). Draw X.

  3. Blue plays SWAP draws CNOT.

  4. Red plays CNOT, entangled on Psi Plus. Roll defense 1, fail. Red to Zero, Blue to Zero. Draw CNOT.

  5. Blue plays X moves to Centarious One, \(X\ket{0} = \ket{1}\). Draw H.

  6. Red plays H moves to Superious Plus. Draw X.

  7. Blue plays CNOT move both to Psi Plus, roll defense 1! Draw swap. Blue to One, Red to One. Engines to Quantum Event draw Quantum Tunnel for Blue.

Round 2

  1. Red plays X moves to \(\ket{0}\), draw X.

  2. Blues plays SWAP to change locations with Red, draws CNOT.

  3. Red exchanges X for SWAP.

  4. Blue plays H moves to \(\ket{+}\), draw H.

  5. Red plays SWAP to change with Blue so that Blue can use the Quantum Tunneling card to bypass Orbital Defenses. Draw CNOT.

  6. Blue plays CNOT move to Psi Plus, play Quantum Tunneling to bypass Orbital Defense. Draw CNOT.

  7. Red retrieves roll 2, which advance the Detection Rate to 3.

  8. Blue retrives roll 3, advance Detection Rate again.o

  9. Red retrieves roll 2, Detection Rate now 4.

  10. Blue retrievs roll 6 for success.

  11. Red plays X moves to Phi Plus, roll 1, Red to One, Blue to One. Draw CNOT. Draw Quantum Event Bennet. Detection Rate is still 4, but on the second 4.

Round 3

  1. Blue plays H moves to Superious Minus draw H.

  2. Red plays CNOT moves to Zero draw H.

  3. Blue plays CNOT moves to Phi Minus roll 5 + 1 to pass defense. Draw H.

  4. Red retrieves roll 2, detection rate now 5.

  5. Blue retrieves roll 4 + 1, fail, detection rate advances.

  6. Red retrieves roll 4, Detection Rate now 6.

  7. Blue retrieves roll 1, Detection Rate now 7.

  8. Red retrieves roll 4, game over.


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