Absolutely Aces (95)

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Replaying the last hand from previous game.

Schlock gets Swoop 9, Roll 8, Break 4, Climb 7, bids Joker.

Kaff gets Break 5, Climb 6, Scissors 3, Swoop 11, bids Scissors 2.

  1. Schlock opens with Swoop 9.

  2. Kaff blocks with Scissors 3.

  3. Schlock blocks with Climb 7.

  4. Kaff blocks with Climb 6.

  5. Schlock blocks with Roll 8.

  6. Kaff blocks with Swoop 9, Swoop 11.

  7. Schlock blocks with Scissors 2.

  8. Kaff blocks with Climb 7.

  9. Schlock blocks with Climb 6.

  10. Kaff blocks with Roll 8.

  11. Schlock blocks with Scissors 3 taking Round 1.

So this hand could go either way depending on who played what at the branch points. Interesting.

Score: Schlock 3, Kaff 0.

Round 2

Schlock gets Roll 10, Ace, Scissors 3, Climb 6, bids Climb 7.

Kaff gets Swoop 9, Break 4, Scissors 2, Roll 8, bids Joker.

Out of play: Break 5, Swoop 11.

  1. Kaff opens with Swoop 9.

  2. Schlock blocks with Scissors 3.

  3. Kaff blocks with Climb 7.

  4. Schlock blocks with Climb 6.

  5. Kaff blocks with Roll 8.

  6. Schlock blocks with Ace.

  7. Kaff blocks with Break 4.

  8. Schlock blocks with Roll 10.

  9. Kaff blocks with Scissors 2.

  10. Schlock blocks with Climb 7.

  11. Kaff blocks with Climb 6.

  12. Schlock blocks with Roll 8.

  13. Kaff blocks with Scissors 3 taking Round 2.

Score: Schlock 3, Kaff 3.

Round 3

Schlock gets Climb 6, Roll 8, Climb 7, Scissors 2, bids Roll 10.

Kaff gets Ace, Swoop 9, Scissors 3, Break 5, bids Break 4.

Out of play: Swoop 11, Joker.

  1. Schlock opens with Climb 6.

  2. Schlock blocks with Ace.

  3. Schlock blocks with Climb 7 taking Round 3.

There is a principle here: If you have two of the same cards, as in the Climb cards Schlock has, and there is only the blocking Ace in your opponents hand, you can take the hand by forcing out the Ace.

Score: Schlock 10, Kaff 3.

Round 4

Schlock gets Climb 7, Break 5, Scissors 2, Swoop 9, bids Climb 6.

Kaff gets Scissors 3, Break 4, Roll 10, Swoop 11, bids Joker.

Out of play: Ace, Roll 8.

  1. Kaff opens with Break 4.

  2. Schlock blocks with Break 5.

  3. Kaff blocks with Roll 10.

  4. Schlock blocks with Scissors 2.

  5. Kaff blocks with Climb 6.

  6. Schlock blocks with Climb 7 taking Round 4 and game.

This hand is also worth a replay.

Score: Schlock 17, Kaff 3.


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