Absolutely Aces (74)
Tags
Schlock gets Roll 8, Scissors 2, Climb 7, Ace, bids Swoop 9.
Kaff gets Break 4, Climb 6, Scissors 3, Break 5, bids Roll 10.
Out of play: Swoop 11, Joker.
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Kaff opens with Climb 6.
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Schlock blocks with Climb 7.
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Kaff blocks with Break 4, Break 5.
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Schlock blocks with Ace.
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Kaff blocks with Swoop 9.
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Schlock blocks with Scissors 2.
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Kaff blocks with Climb 7.
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Schlock blocks with Climb 6.
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Kaff blocks with Ace.
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Schlock blocks with Swoop 9.
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Kaff blocks with Scissors 3.
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Schlock blocks with Climb 7.
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Kaff blocks with Climb 6.
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Schlock blocks with Roll 8.
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Kaff blocks with Scissors 2.
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Schlock blocks with Ace.
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Kaff blocks with Swoop 9.
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Schlock blocks with Scissors 3.
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Kaff blocks with Climb 7.
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Schlock blocks with Climb 6.
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Kaff blocks with Roll 8.
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Schlock blocks with Scissors 2.
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Kaff blocks with Ace.
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Schlock blocks with Swoop 9.
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Kaff blocks with Scissors 3.
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Schlock blocks with Climb 7.
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Kaff blocks with Climb 6.
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Schlock blocks with Roll 8.
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Kaff blocks with Scissors 2.
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Schlock blocks with Ace.
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Kaff blocks with Climb 7.
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Schlock blocks with Climb 6.
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Kaff blocks with Roll 8.
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Shclock blocks with Scissors 2, Scissors 3.
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Kaff blocks with Ace.
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Schlock blocks with Climb 7.
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Kaff blocks with Climb 6.
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Schlock blocks with Roll 8 taking Round 1.
That went on too long. I believe I could have ended it a lot sooner. I'm going to replay it. Also, is there any way to get a win for Kaff? I'm thinking there should be.
Score: Schlock 9, Kaff 0.
Round 2
Schlock gets Roll 8, Scissors 2, Climb 7, Ace, bids Swoop 9.
Kaff gets Break 4, Climb 6, Scissors 3, Break 5, bids Roll 10.
Out of play: Swoop 11, Joker.
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Kaff opens with Climb 6.
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Schlock blocks with Climb 7.
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Kaff blocks with Break 4, Break 5.
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Schlock blocks with Ace.
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Kaff blocks with Swoop 9.
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Schlock blocks with Scissors 2.
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Kaff blocks with Climb 7.
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Schlock blocks with Climb 6.
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Kaff blocks with Ace.
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Schlock blocks with Roll 8. This is different than above.
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Kaff blocks with Scissors 2, Scissors 3.
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Schlock blocks with Climb 7.
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Kaff blocks with Climb 6.
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Schlock blocks with Ace.
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Kaff blocks with Roll 8 taking Round 2.
Score: Schlock 9, Kaff 9.
Now, the question becomes, who can take this trick the fastest? This game is completely deterministic. Let's play this hand again and see if we can get a faster win for either side.
Round 3
Schlock gets Roll 8, Scissors 2, Climb 7, Ace, bids Swoop 9.
Kaff gets Break 4, Climb 6, Scissors 3, Break 5, bids Roll 10.
Out of play: Swoop 11, Joker.
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Kaff opens with Climb 6.
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Schlock blocks with Climb 7.
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Kaff blocks with Break 4, Break 5.
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Schlock blocks with Roll 8. Let's try getting both Scissors in Schlock's hand.
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Kaff blocks with Scissors 3.
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Schlock blocks with Climb 6.
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Kaff blocks with Climb 7.
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Schlock blocks with Ace.
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Kaff blocks with Swoop 9.
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Schlock tries the double Scissors.
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Kaff blocks with Climb 6.
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Schlock blocks with Climb 7.
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Kaff blocks with Roll 8 taking Round 3 and game.
I think the position of the Swoop actually matters a lot. I'm going to keep playing this deal until I get it wired.
Score: Schlock 9, Kaff 18.
Time to play something else. I have Sorcerer, Burma, and First Team: Vietnam in flight.