Absolutely Aces (53)

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Schlock gets Ace, Scissors 3, Joker, Scissors 3, bids Climb 7.

Kaff gets Break 5, Roll 8, Break 4, Climb 6, bids Swoop 11.

Calling Kaff with Roll 10.

  1. Kaff opens with Break 5.

  2. Schlock blocks with Ace.

  3. Kaff blocks with Break 4.

  4. Schlock blocks with Scissors 2, Scissors 3.

  5. Kaff blocks with Climb 7 taking Round 1.

Got the player right, not the card. Not sure what I missed for the card.

Score: 0, Kaff 7.

Round 2

Schlock gets Swoop 11, Break 4, Joker, Ace, bids Swoop 9.

Kaff gets Break 5, Climb 6, Scissors 3, Roll 10, bids Scissors 2.

  1. Schlock opens with Swoop 11.

  2. Kaff blocks with Break 5.

  3. Schlock blocks with Break 4.

  4. Kaff blocks with Roll 10.

  5. Schlock blocks with Scissors 2.

  6. Kaff blocks with Climb 6.

  7. Schlock blocks with Ace.

  8. Kaff blocks with Scissors 3 to score Round 2.

Score: Schlock 0, Kaff 10.

Round 3

Schlock gets Scissors 2, Swoop 11, Roll 8, Joker, bids Climb 7.

Kaff gets Break 5, Swoop 9, Climb 6, Roll 10, bids Break 4.

  1. Schlock opens with Roll 8 taking Round 3.

Score: Schlock 9, Kaff 10.

Round 4

Schlock gets Roll 8, Scissors 3, Ace, Scissors 2, bids Joker.

Kaff gets Roll 10, Swoop 9, Break 5, Break 4, bids Climb 6.

Forecast Schlock takes round with Roll 8.

  1. Schlock opens with Scissors 2.

  2. Kaff blocks with Break 4, Break 5.

  3. Schlock blocks with Roll 8 taking Round 4 and game.

Score: Schlock 18, Kaff 10.

AAR

A general principle for play: When going first, check to see if Scissors or Roll can score immediately. If Roll, score immediately. If Scissors, consider scoring immediately, unless you can forecast a higher scoring play (forecasting past 2 rounds is hard).


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