Absolutely Aces (31)

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Starting 5 days off straight. Could use double that! But I'll take what I can get.

Dealing…

Schlock gets Roll 8, Swoop 11, Climb 7, Ace, bids Scissors 3.

Kaff gets Climb 6, b4, Swoop 9, Roll 10, bids Scissors 2.

  1. Schlock opens with Roll 8 to take Round 1.

Score: Schlock 9, Kaff 0.

If I have an Ace, Roll, and Scissors, watch for the opposing player to bid with Scissors. If they do, open with the Roll to take the round.

Round 2

Schlock gets Break 5, Swoop 9, Climb 6, Joker, bids Roll 8.

Kaff gets Scissors 3, Swoop 11, Scissors 2, Break 4, bids Roll 10.

Predict: Kaff wins round playing Roll 8.

  1. Kaff opens with Swoop 11.

  2. Schlock blocks with Break 5.

  3. Kaff blocks with Roll 8 for Round 2.

Score: Schlock 9, Kaff 9.

Round 3

Schlock gets Roll 8, Climb 6, Joker, Break 4, bids Swoop 11.

Kaff gets Swoop 9, Ace, Break 5, Roll 10, bids Scissors 3.

No prediction.

  1. Schlock opens with Joker.

  2. Kaff blocks with Swoop 9, almost has to.

  3. Schlock blocks with Break 4.

  4. Kaff blocks with Break 4.

  5. Schlock blocks with Roll 8.

  6. Kaff blocks with Ace.

  7. Schlock blocks with Scissors 3 to take Round 3.

Score: Schlock 12, Kaff 9.

Round 4

Schlock gets Swoop 11, Climb 7, Scissors 2, Swoop 9, bids Ace.

Kaff gets Break 4, Joker, Roll 10, Scissors 3, bids Roll 8.

Prediction: round goes to Kaff with a Scissors scoring. This is based on pure guessing, but the Joker is in play, so it seems reasonable.

  1. Kaff opens with Joker.

  2. Schlock blocks with Swoop 11.

  3. Kaff blocks with Break 4 and takes Round 4.

Prediction: wrong.

Score: Schlock 12, Kaff 14.

Round 5

Schlock gets Climb 6, Roll 10, Climb 7, Scissors 2, bids Roll 8.

Kaff gets Scissors 3, Swoop 11, Break 4, Joker, bids Ace.

  1. Schlock opens with Climb 7 for the win.

Basically, bidding an Ace is probably a bad idea.

Score: Schlock 19, Kaff 14.


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