Absolutely Aces (31)
Tags
Starting 5 days off straight. Could use double that! But I'll take what I can get.
Dealing…
Schlock gets Roll 8, Swoop 11, Climb 7, Ace, bids Scissors 3.
Kaff gets Climb 6, b4, Swoop 9, Roll 10, bids Scissors 2.
- Schlock opens with Roll 8 to take Round 1.
Score: Schlock 9, Kaff 0.
If I have an Ace, Roll, and Scissors, watch for the opposing player to bid with Scissors. If they do, open with the Roll to take the round.
Round 2
Schlock gets Break 5, Swoop 9, Climb 6, Joker, bids Roll 8.
Kaff gets Scissors 3, Swoop 11, Scissors 2, Break 4, bids Roll 10.
Predict: Kaff wins round playing Roll 8.
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Kaff opens with Swoop 11.
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Schlock blocks with Break 5.
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Kaff blocks with Roll 8 for Round 2.
Score: Schlock 9, Kaff 9.
Round 3
Schlock gets Roll 8, Climb 6, Joker, Break 4, bids Swoop 11.
Kaff gets Swoop 9, Ace, Break 5, Roll 10, bids Scissors 3.
No prediction.
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Schlock opens with Joker.
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Kaff blocks with Swoop 9, almost has to.
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Schlock blocks with Break 4.
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Kaff blocks with Break 4.
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Schlock blocks with Roll 8.
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Kaff blocks with Ace.
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Schlock blocks with Scissors 3 to take Round 3.
Score: Schlock 12, Kaff 9.
Round 4
Schlock gets Swoop 11, Climb 7, Scissors 2, Swoop 9, bids Ace.
Kaff gets Break 4, Joker, Roll 10, Scissors 3, bids Roll 8.
Prediction: round goes to Kaff with a Scissors scoring. This is based on pure guessing, but the Joker is in play, so it seems reasonable.
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Kaff opens with Joker.
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Schlock blocks with Swoop 11.
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Kaff blocks with Break 4 and takes Round 4.
Prediction: wrong.
Score: Schlock 12, Kaff 14.
Round 5
Schlock gets Climb 6, Roll 10, Climb 7, Scissors 2, bids Roll 8.
Kaff gets Scissors 3, Swoop 11, Break 4, Joker, bids Ace.
- Schlock opens with Climb 7 for the win.
Basically, bidding an Ace is probably a bad idea.
Score: Schlock 19, Kaff 14.