Zumwalt takes charge

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Zumwalt - 2015-11-15

Played the whole hog with AS at EGO. Went about 6 hours including setup. He could have won, but he passed with 27 CPs left, then I built a huge stack of NVA and ran amuck, killing FWA units and gathering VPs.

I was able to a much better job this game, from my initial setup, to accumulating victory conditions.

We did make a huge blunder: we misread the random events roll such that the 3 5's rolled in a row were taken as "Media Circus" rather than weather. Media Circus doubles all victory points. Unfortunately, during these turns, my NVA didn't have any boats, and had to pass on most operations. Hence, the FWA got a lot of points from taking bases.

However, the FWA managed to get themselves into another massive supply bind, and lost a stupendous number of units into the Refit box.

Speaking of the refit box, that's the place to draw from in the long game. It's cheap to get units from refit, half or third the cost of reinforcements.

Some questions.

At some point, I will collect all of these together and post them.

How much does it cost to employ Recon aircraft? We're playing it comes for free in support of an operation.

Where do Deception units go when flipped? Out of play or Refit?

When Troop and Supply infiltration junks are flipped during VP phase, are these removed form play or got into Refit box? We played they go into refit.

Where do guerrilla units go after flipping?

What happens to FWA supply boats when used during logistics phase?

Guerrilla markers can be used for end-of-turn VP?

How is trawler supply used?

Can break off go into diagonal?

How are Deception units placed as reinforcements?

NVA 258, FWA 231, marginal NVA victory.


Game Warden Scenario

On setup, note that supply infiltration and troop infiltration junks are placed in cambodia.

Cadre occupation acquire double VP during territorial victory point phase.

VC militia and local force infantry are always in supply, so do not deploy these bases.

Deploy supply caches in towns without militia or local forces.

Do not deploy bunkers with deception units only.

Guerrilla markers go out of play when revealed?

Deception goes out of play or in reinforcements or refit once revealed?

For airstrike only, does Z send air unit to refit?

What are FWA CI units good for?

Roll for bounce on every combat cycle?

Final score nva 63, fwa 44, draw


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