Soviet Dark as Night

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Battle for Hue has been taking up all of my free time last few weeks (along with some medical stuff and keeping up at work), so I thought I'd put a fast, easy game on the table for a change. As it turns out, this was about as fast and easy as it gets.

Card 15 Advance Southern: Roll political all three, advance 2 on political track.

Card 21: Advance Southern: all 3 rolls against southern fail.

Card 6 Advance Southern: all rolls fail.

Card 7 Southern enters Moscow, game over, Crushing Defeat.

I should have played a Reserve Offensive, but didn't think about while I was marveling at my horribly bad rolling. Besides, I like to reserve the reserves for later in the game when there is more at stake, like potentially a victory.

My goal was a political win for this game. Instead, I got handed about as fast a defeat as possible in the game.


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