German mobile action at Vyazma
Tags
Got in a game of Situation #3 with AS. I haven't played this one solo yet.
The game turned out to be a draw: AS as the Germans was not able to clear a line 3 hexes wide. The Russians ended up leaving a few hexes uncovered by fire, mainly gully and hillslope hexes.
Turns out to be pretty tough for the Russians to keep the line covered, but as difficult for the Germans to force a penetration.
Blunders
- Infantry cannot engage halftracks at range, they must close assault. In this game I picked off a few halftracks with infantry parked in Grabyosh.