Jump Drive 32-35
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Time for a nice game after work. I've been gradually learning the combos for Jump Drive, and I think my scores are gradually increasing turn over turn, once I'm past Turn 3. I have scores for Turn 6 plotted, but do not yet have a curve fitted to the points. I suspect the best fit curve will be a logisitic curve, but I'll try to fit a line first.
Turn | 32 | 33 | 34 | 35 |
---|---|---|---|---|
1 | 1 | 1 | 0 | 0 |
2 | 3 | 3 | 0 | 1 |
3 | 7 | 7 | 10 | 5 |
4 | 13 | 12 | 22 | 12 |
5 | 21 | 22 | 42 | 27 |
6 | 37 | 39 | 70 | 55 |
7 | 59 | 58 | - | - |
That's really nice, two 6 turn games in a row. My average for 6 turns is now 36.3. It will continue to increase over time.
Galactic Trendsetters combo
Here's the situation:
- Space Symbionts is on the table.
- Replicant Robots is on the table.
- Draw Colony Convoy and 2 Galactic Trendsetters.
- Play Colony Convoy for free with Space Symbionts.
- Play first Galactic Trendsetters and pay 2.
- Play second Galactic Trendsetters for free, discarding Colony Convoy.